Set A or B to "Block", then hold that button while searching. This allows your character to move while continuing to search.
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Extra med-kits
Added on
at
Begin game play and enter the house. Take the med-kit from the top bunk, save the game, and quit. Resume the game and enter the house to find another med-kit in the same location. Repeat this process to collect up to ten med-kits.
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Finding the M.A.R.B.L.E.
Added on
at
Go to London (the second level), pass Moneypenny, give the plans to M, and go to where Q is located. Move above him to the chair on which someone is sitting. Press B and Q will say "Don't touch that 007!". Press B again and the chair will rocket away and leave a hole. Enter the hole to find the secret M.A.R.B.L.E. object. The M.A.R.B.L.E. can not be used until the game has been completed. The ending will be normal until James throws it into the river. It will turn into a canoe and they will go to a submarine. Bond will also say some additional lines.
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Defeating: Mr. Fez
Added on
at
After the casino has congratulated you, a guy named Mr. Fez will appear. Once you trade the diamond to the rat man, he will give you a tranquilizer gun to shoot mr. Fez with.
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Defeating Oddjob
Added on
at
Send the hats he throws at you back to him by deflecting them with your shield.
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Extra guns
Added on
at
Get to the screen with the secret base In the Sahara desert. Move one screen up, then one screen left to find a table with all guns and ammunition.