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Final Fantasy X (PS2) Cheats (Page 1)
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Get Blitz Ace quicker
Added on at
To get Blitz Ace for Tidus quicker, put his Overdrive mode into Slayer. When his Overdrive is ready, use Energy Rain only on three enemies. When all three of those enemies are killed, his Overdrive bar will either be filled three quarters or all the way.
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Bickanel Island: Alternate way to find Al Bhed Primer I
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Once you have full control of the airship, go to Bikanel Island and look around until you find a small book. Pick it up and it says "Al Bhed Primer I".
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Speak perfect Al Bhed at the start
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Play through and collect all the Al Bhed Primers, then save the game. Start a new game. At the point where Tidus first arrives in Spira, he is in the water with a bird on it. When he can move, swim over to the left of the screen. Over on that side is an Al Bhed Compilation Sphere. Make sure that you have the same memory card in that your first game was saved to. Touch the sphere and have it compile the Al Bhed dictionary. Check your key items. You will now find that you have every single Al Bhed Primer that you found in your first game. If you found all 26 of them, you will be speaking perfect Al Bhed, even before meeting Rikku for the first time. Note: If this is done, all the Al Bhed Primers will disappear from the "new" game, as you will already have them. Also, you can roam and get every single Primer in the game except for XXII, which is in the Temple Of Bevelle -- If you did not get it the first time around, you will have to wait until you can get it in the second game. All other Primers can be found at any time in the game.
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The 3 healers
Added on 2006-07-19 at 06:19:15
yuna has her healing spells (cure,cura,curaga) which is the best!to make her learn them faster, put Yuna in party at all times.but Rikku learns the ability (use) which activates certain items u find like al bhed potion to heal the 3 fighters. and kimari can also learn the ability (use).


did this work 4 u YES? or NO?
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Dark Aeon locations
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The Dark Aeons can only be fought in the International versions of the game.
Dark Valefor: Entrance to Besaid Village with airship.
Dark Ifrit: Al-Bhed Home after it has been destroyed.
Dark Ixion: Monk at Thunder Plains.
Dark Shiva: Return to Malaclania Temple.
Dark Bahamut: Return to where you fight Yunalesaca with the airship. Get the Sun Sigil before leaving, as you most likely never defeat Dark Bahumat if you return later to collect it.
Dark Yojimbo: Cave of Stolen Fayth
Dark Anima: Mount Gagazet; redo the challenge in which Wakka had to throw a ball at the revolving thing, then teleport back to the entrance to Mount Gagazet. Dark Anima will be there waiting for you
Dark Magus Sisters: - Mushroom Rock, from exit of Mi'ihen Highroad. Walk until you encounter two summoners. An intermission sequence will start, then the combat.
Special Aeon (Penance): Unlocked when all Dark Aeons are defeated.
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Exceed Max HP
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This ability equipped in your armor will allow you to have more than 9,999 HP. It is very difficult to raise your HP very far past 9,999, even if you use the additional abilities of HP +30% and similar methods. To gain the Exceed Max HP ability, you need 30 Wings Of Heaven. To gain these items, use the Wairu (Bribe) command. If you bribe the Maruboru in Nagi Plains/Calm Lands and pay the 540,000 gil, he will leave behind two to four Wings of Heaven. You also can get 30 of them for capturing 10 of every enemy for one area of the game.
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dancing tidus!
Added on 2004-03-20 at 22:02:15
whenever you go to djose temple, go through the trail and right after Yuna gets the aeon and Dona come barging in, look in the backround when you get a close up of dona, you will see Tidus dancing.
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Defeating the Sanctuary Keeper
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Have Yuna cast Reflect on the creature. Then have your highest hit point character hack away at it. It will still cast the Cure and Regen spells, but with Reflect it will be healing the party instead of itself.
Get your Overdrives full on every character and Aeon. Next, cast Reflect on the Boss. Every time he uses curing magic, it will heal the party. Then, use Kimari's Mighty Guard and summon your best Aeon (Ixion then Shiva recommended). Magic is useless in this battle because the Boss has high magic defense. It also does a bad move that inflicts lots of bad status effects (even death). This is a fairly easy battle if you have over 3,000 HP and a good defense. You should also have over 5 X-Potions, 10 Phoenix Downs, some Ethers, good curing magic, and Regain, Shell, and Protect.
Start the fight with Tidus, Yuna and Auron. Cast Hastega and Protect on everyone and use Auron's armor and Mental Break attacks against the creature. After breaking its defense , switch Auron for different fighters. Remember to cast Haste and Protect on each new party member you switch in. Cast Reflect on the creature, then summon Aeons that are already in Overdrive mode. Each Aeon will only get one shot because the Sanctuary Keeper will use Mana Breath to eliminate them. After the Keeper loses half its HP, it will use Curaga on itself. However, if you cast Curaga on it one of your party members will receive a well deserved reward and the creature will receive nothing. Beware of this Boss' attack pattern. It starts with Photon Wings, then two regular attacks, Mana Breath, then two Curagas. It will also sometimes counter with a Tail Sweep. It is important to protect your party from status affects -- equip them with armor that protects them from Sleep, Silence, Darkness and Confusion.
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Defeating Seymour 2
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Cast reflect on all party members and Seymour will heavily damage himself with his magic.
Cast Reflect on Seymour (not his pet), then keep attacking his pet. The pet will take life from Seymour and cast Curaga on him, which will reflect back to a party member. Use your Aeons' Overdrives to kill him faster.
Make sure Yuna knows Reflect, the 4 Null-spells, Protect, and Shell. For Tidus, make sure he has Haste or Hastega to speed up your party members, as well as Cheer to increase power and defense. Also, before the fight, make sure each member and Yuna's Aeons are in Overdrive to inflict greater damage. Each member should have over 2,000 HP, because Seymour casts powerful magic. If you have Wakka powered up with good strength from the Sphere Grid, his attacks should cause about 2,000 to 3,000 damage to this Boss. Equip some Hi-Potions, Phoenix Downs if needed, and status effect removers in the event they are needed. Start with Yuna casting her Null Spells to protect against Seymour's strong magic spells such as Multi-Blizzara, Watera, etc. in which his magic hits the entire party in several shots and causes over 1,000 damage to each member. Also have Yuna cast Shell and Protect on the party, to stand up to the Mortibody's attacks. Then, have Tidus cast Haste or Hastega to make a member have more turns to attack. Get your heavy hitters out, such as Auron or Wakka to lay some damage down on the Mortibody. When the Mortibody is low on HP, it will steal about 3,000 HP from Seymour. However, this means you need to deplete the Mortibody's HP again. To steal HP, have Yuna cast Reflect on Seymour, so when the Mortibody steals HP from him, it will transfer it over to you instead. Eventually the Mortibody will keep draining Seymour of HP, and you can use your members' Overdrives to hit on Seymour as well as the Mortibody. Your Aeons only get one chance to attack before Seymour finishes the Aeon off -- make sure they are all in Overdrive. When Seymour is killed, the Mortibody will die as well.
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Blitzball free agent locations
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The following is a full list of all Blitz Ball Free Agents and their locations. Note: The rules only allow eight Blitzers to a team -- choose wisely. If your roster is full, you can trade out a player to sign another.
Luca
Wedge: Luca Stadium, Main Gate
Zalitz: Luca Theater
Shaami: Luca Harbor, Bridge
Shuu: Luca Seaport, Cafe
Jumal: Luca Seaport, Square
Zev Ronso: Luca Harbor, Number 5 Dock
Nedus: Luca Harbor, Number 1 Dock
Biggs: Luca Stadium, Main Gate
S.S. Winno
Kiyuri: S.S. Winno, Deck
Airship
Brother: Airship, Bridge
Rin: Airship, Corridor
Wakka: Airship, Bridge
Calm Lands
Svanda: Calm Lands
Durren: Calm Lands, Gorge Bottom
Naida: Calm Lands, Shop
Kilika
Mep: Kilika Temple
Tatts: Kilika Port, Docks
Djose
Kyou: Djose Temple
Macalania
Linna: Macalania Temple, Frozen Road
Mi'ihen Highroad
Ropp: Mi'ihen Highroad, Travel Agency
Guadosalam
Yuma Guado: Guadosalam, House
Moonflow
Miyu: Moonflow, North Shoopuf Wharf
Thunder Plains
Mifurey: Thunder Plains, Travel Agency
Besaid
Vilucha: Besaid Village, House
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Exceed Max Damage
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With this ability equipped on your weapon, you can hit for a maximum of 99,999 instead of only 9,999. You need 60 Dark Matter. You can win these from many of the special battle fights at the Monster Trainer. When you equip this ability on a weapon, the name of the weapon changes as well.
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Wakka: Overdrive
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Wakka's Overdrive is Slots. When the screen appears, press X and get three of the same colored circles.
The power of Wakka's Overdrive does not depend on the color of the slot he gets. It is based on elemental damage: yellow for lighting, blue for water, red for fire, and white for ice.
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Bickanel Island: Special items
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When you reach "Home" on Bikanel Island, follow Rikku down to the corridor. Do not go through the door on your left until you have gotten the items. First, go to the right and you will find an seemingly empty hall. Go up to get the first treasure, six Al Bhed potions. Come down and go to the right some more and to find two doors on your right. You cannot go through the malfunctioned door. Your only choice is the other door. Before going inside, get the Al Bhed Primer in the corner just beside the door. Go inside and defeat the Guado Guard and Chimeras. There are two treasures there (one is hidden). First, go to the one that you can see. It will ask for a combination and give you hints on what the numbers are. Next, find the hidden one, just beside the flames on the ground. It will ask a series of questions. For the first question, "Are You Al Bhed?", select the third choice. The second question is "Name the son of the Al Bhed leader". Answer "Brother". The third question is "On what island do the Al Bhed live?". Chose "Bikanel Island". The last question is "What is Al Bhed in Al Bhed". Choose the first choice to obtain the treasure. Next, go back up the steps and enter the room on the left. Fight the Guado Guard and Dual Horns to progress. The first treasure box will say something about being the "Treasure Chest of Dreams". Choosing an item is up to you. At the second chest you will be asked to translate a series of words in Al Bhed. Answer accordingly: Sorry (second to last choice); Wait (last choice on second row); Pardon (second choice on second row).
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Macalania woods: Double Overdrive for final weapons
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Go to the tree where you found the child of the missing couple in the Macalania woods. After you have obtained a couple Ultimate Weapons, go to that tree and press Action to upgrade final weapons.
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Macalania Temple: Easy experience
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Note: This trick requires a controller with an auto-fire feature. When leaving the Macalania Temple, you are chased out by a certain group. Set your cursor in the game configuration to "Memory". Place Yuna in your party and set her up on "Pray". Bring in at least one heavy hitter and set him on "Attack". Choose the third member of the group by simply selecting a person you would like to also level up. After selecting your character's movements (avoid attacks with MP Cost and do not use Item), set your controller to fire the X repeatedly. The angry group will continue attacking while the party gains experience. Your characters may not be strong enough on your first pass through the temple, but it can be reached again once you gain the airship, or reached on foot once on the Calm Lands.
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Mt. Gagazet: Get a lot of Kimahri's skills
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When you are fighting Biran and Yenke on Mt. Gagazet, just keep using Lancet on them until there is no more to steal. Kimahri will have a lot more skills than before.
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Omega Ruins Easy AP
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Find Omega Weapon (this can also be done with Ultima Weapon). Have Rikku Mug from him and you will get 10 Doorway Tomorrows. Do not waste these -- they can give your weapon Overdrive > AP, which gives you AP every time your Overdrive meter fills, then set the Overdrive of the owner of the weapon to ally, which will charge the Overdrive meter. Next, go to the Cavern Of The Stolen Fayth and fight a Pot. The Pot will not do anything until you attack it. Put the owner of the weapon with the Overdrive > AP ability in your party. Keep Triangle held for at least half an hour (use a rubber band), then flee. The person will get one Sphere level up. This works best with Lulu and her weapon Space Master, which has the ability Triple Overdrive.
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Thunder Plains: More lightning hits
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When completing the Thunder Plains side quest, run in the misty or foggy parts of the plains. The lightning tends to be more frequent there.
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Defeating Dark Aeons
Added on 2003-09-21 at 07:45:53
Level up Wakka And get all of his overdrives. use Wakkas overdrive and all aeons overdrives and thats it.
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Calm Lands: Easy AP
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In order to do the following trick, you must have the airship, all of the Thunder Plain monsters, the Overdrive=AP ability on your weapons, a lot of Phoenix Downs, the overdrive mode on "Stoic" or "Comrade" (or you will not get the experience), and Auto-Phoenix (recommended). Go to Calm Lands and make sure you have your Overdrive=AP weapons on. Go over to the arena, and play against Cactuar King (in Zone Conquer). When the battle starts, immediately cast Hastega on your party. Cactuar should make his first attack. If not, have the character use a move that will hit Cactuar King, and that character is set for the battle. If Cactuar King attacked, use a Pheonix Down on whoever died, then attack. Watch your timing -- If he has a turn immediately after yours, fix anything you have to, but do not attack. This will make this match very difficult, because he will kill two characters. Make sure your Limit setting is either on Stoic, or Comrade, so his 100,000 damage translates into that much AP. Assuming that you hit him with all the characters you want to gain levels, continue to do a Phoenix Down, Guard, Phoenix Down, Guard, and after you have had enough, you can run, you can kill him, or he will run. You should have at least 100,000 AP after the battle. After the battle, buy more Phoenix Downs, save, use levels, and then do it again.
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Luca: Win first Blitzball game
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Use the following tactic to defeat the Luca Goers on the first attempt. First, it is absolutely essential that Tidus complete the Jecht Shot Challenge offered on the boat ride from Kilika to Luca. This will give him the infamous Jecth Shot, which is the most reliable way to beat the Luca Goners tough defense. As the match begins, place Tidus in the front and place the other players at the location of your choice. During the first half, Tidus will be unable to use techs as his level is too low (and the game gives no chance to set techs). Focus on keeping the ball away from the Goers. Make long passes in the Auroch's territory to burn the clock, and be sure to have Tidus get plenty of time on the ball passing and dribbling. Avoid shooting because the Goers will have a good chance to score if they get the ball. At half time, if Tidus has done enough ballhandling he will obtain level 3. This allows him to set the Jecth Shot in his tech slot. As the second half starts, hopefully you will have held the score to 0-0 by passing between defenders. Have Tidus break toward the Luca goal with the ball. Swim him as close as possible (using manual mode, watching the overhead map, and not the actual players). If there are two or less defenders on him, break out the Jecht Shot and the Luca Goers will be powerless to stop it. Keep in mind you will only have the first three minutes of the second half before Wakka is substituted back in. If you are finding it difficult to get Tidus to the goal with two or less defenders (he must shoot from almost point-blank range due to his low level), simply have a defender swim toward the Luca side and then swim away toward the Aurochs territory to lure Luca's aggressive players away from their goal. Then, pass and attack. With these techniques you should be able to bring home the big blue trophy (which you will see Wakka carrying as he bids farewell to the Aurochs after the game)/ For your efforts you will be rewarded with a Strength Sphere, which will make the upcoming battles considerably easier. The post-game reaction from Luca residents will be different as well, after Tidus and crew upset their home team.
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hidden aeons
Added on 2004-04-17 at 09:03:05
from the start of the game save up all your money (don't buy ALOT of items) you will need about 200,000gil to get yojimbo. He is in the temple where the hugh rock thing came from that guodo send on you. To get anima you must get all the secret items in all the temples including zanarkand (just get all the white sqaures). Then enter X11 Y13 on the airship. now the get the magus sisters, get a chocobo in the calm lands and go near the enterance but continue to your right jump down to the next platform and continue through the path. now enter the hugh temple and fight the summenor with your aeons till you get to anima now you must capture all the fiends in mt. gagzet now use the blosem crown and the item the summenor gives you when you defeat ifrit and now you hav all the hidden aeons the use as you wish.
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Omega Ruins: Easy gil
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Get Rikku's Legendary Weapon and use the specified crest and sigil to power it up fully. It will then receive the Gillionare ability. Go to the Omega Ruins and find and a Zaurus and treasure chest to fight. Steal from the treasure chest with Rikku. Do not Mug it, as this will kill it. Assuming that the treasure chest has nothing in it, it will turn out as a Mimic. Defeat the Mimics to get 100,000+ gil each time.
Run around in the Omega Ruins and you will encounter treasure chests in battle. Steal from them and about 75% of the time they may become Mimics. If you defeat them, you will get 50,000 gil. In all the other encounters there, you can get some valuable four slot equipment to sell or customize.
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Easy Blitzball win
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After the gaining control of the airship, scout Brother (the man flying it). Put him on you team for as many games as you can afford. He is very fast and will be a good player to have on your team. Also have Tidus and another good shooter and put them in your RF and LF positions. Have Brother be your MF. The rest of the positions do not matter. When your team gets the ball, give it to Brother. Dribble in with him and go around all of the defenders. If you get close enough, the defenders will follow you. Since Brother is so fast dribbling in, get all defenders on you, and dribble the opposite direction to the goal your team is guarding. If all defenders follow you, should be able to get away from the defenders enough so you can have an open pass down the other half of the sphere. Pass it to one of the open players down the sphere. If Tidus has the Sphere or Jecht Shot, give it to him or someone else that is open. Once you pass it, dribble down with the player who received the pass. You should have an open shot. Take it at point blank range, since it is very possible to do that. You should score most of the time. Continue this to rack up points and the game should be no problem. If you just want to waste down the clock, give the ball to Brother and just run around. No one should be able to catch him. Note: This trick works the best when playing the Ronso Fangs.
When playing get at least one more point the other team. Once you get the ball again, keep on you side of the field and do not move. The clock will tick by and no one will come after you, letting you win the game.
After you score a goal, all you have to do to win is win the Blitzoff. Do not touch any buttons if you win -- just sit there. The opposing team usually just swims in circles, allowing the time to expire without them getting the ball. Watch your HP -- when you are standing still it goes down fast. This also works sometimes when you pass to a player that is far away from the other team.
Shoot one goal then try to get possession of the ball again. Once done, hide behind your goalie (not the goalpost) and no one will bother you. The players will start spinning in place. Send your players to the other side or as far over as possible. Pass to your best shooter and make a break for it.
Get Tidus' Jecht Shot. It is almost the best move in the game. Get the ball to Tidus, and swim to the other goal, avoiding other players as much as possible. Get in front of the goal, and make sure two or less players are around you. Use the Jecht Shot and you should be able to score with ease. With the remainder of the game, get the ball to anyone on your team and hide behind your goalie. The other players will not approach you. Time will run out and you will win the game.
Use the following trick to win the first Blitzball game. Learn the Jecht Shot on the boat. When the game starts and you get the ball, change your formation to the left or right side and stay near your goal. Just pass the ball around and try to get people leveled up, especially Tidus. When the half is over, equip Tidus with either the Jecht Shot (recommended) or Sphere Shot. When the second half starts, do your best to keep the other team from scoring and when you get the chance, have Tidus shoot with the Jecht Shot. You need to score at least once before Wakka comes in. If you are close enough and are able to make it without the Jecht Shot, do so, and save the Jecht Shot for another opportunity. If you can score at least twice, you should be able to win. When Wakka comes in (the Goers get the ball and usually score no matter what), do what you did at the start and stay near your goal. If they do get close, pass the ball. When you get down to the last 30 seconds or so shoot the ball. Since you are over by a goal, it should not leave the Goers with enough time to score.
Use the following trick to win the first Blitzball game. In the first half of the game, just pass the ball between your players. Do not go near the Goers. Keep the ball back and make sure all your players get at least two passes each. This will raise there experience and level. When the match timer gets to 4:00, stick to the bottom of the sphere and travel down to the Goer's goal. If you wait, the Goers will not go near you. Wait until Tidus is unmarked (use the radar). Pass to the ball to him and have him move towards the goal. When you are close, shoot. You may come across a Goers -- Break him (do not select No Break or it will ruin your shot. You should score. This should take at least 45 seconds to accomplish, leaving 15 seconds remaining on the clock until half time. When the Goers kick off, they will not have enough time to score. In the second, half do the same (pass the ball and keep away from the Goers). When the match timer gets to 1:45, stick to the bottom of the sphere and travel down to the Goer's goal. Wait until Tidus is unmarked (use the radar). Pass the ball to him. Instead of moving forward, use Tidus' Sphere Shot. Make sure you get at least 21 SH and it will sail in. This should take at least 40 seconds. The Goers will kick off. However, before they get a chance to score against you, the match will stop. When the clock hits 2:30 the game will stop and Wakka will come on, causing the kick off to be retaken, giving ypu the ball. Hold the ball near the edge of the arena and the Goers will not come near. Wait until the clock stops and you have won the game.
Make sure that you have Tidus in the RF position, the Jecht Shot, and movement set to "Manual A". When you get the ball, pass it to Tidus. Swim down the right side of the pool (bottom of map). Since he has decent speed, he will get down to the opposite side quickly. Whenever an opposing player gets close to him, repeatedly press Triangle until the movement menu appears. Choose "Manual A" again, then any formation. As soon as this menu disappears, continue swimming. As you will notice, the other players will stop moving for about two seconds. Continue to do this on your way to the goal and you will have little resistance. Then, just use the Jecht Shot to score. Keep in mind that the Jecht Shot only hits two opponents at a time, so try to minimize resistance. Make sure you swim into the goal so that you have your maximum SH by the time the ball reaches the goalie. Repeat this strategy and you will be able to win easily. It also helps to have a good team.
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Easy Jupiter Sigil
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Normally, you would have to win between 50 to 250 games of Blitzball to win the Jupiter Sigil as a Blitzball league prize. Use the following trick to win the Jupiter Sigil immediately after winning 50 games. First, win 50 games of Blitzball. You then have to win a Blitzball League. Save after the tenth round, but do not enter a new league yet. After saving, return to the Bltzball menu and you will be able to see the first place prize for the Bltzball League. Do not enter the league if the first place prize is not the Jupiter Sigil. Reset the game, go back to the Bltzball menu and you will see that the first place prize for the league has been changed. Keep resetting until the Jupiter Sigil appears as the prize, then win the league. This method can used for any item you want to win from a league.
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