When the door locks there is a window in it that you can shoot through and kill the Covenant swordsmen. Go through the level until the FMV sequence in which the swordsmen walks out begins. He will be standing on a dead version of him.
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99%
Living dead
Added on
at
In multi-player mode after someone dies, throw a plasma grenade on them. After it explodes, the corpse will fly in the air and flail its arms as if it was still alive. In any level with the sniper rifle, kill one if your own Marines. Note: This works better when he is on his back -- use grenades to flip him over. Kneel down and zoom in on his eye. It will still be moving, as if he were still alive.
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99%
Multi-player mode: Spin The Gun
Added on
at
Create a multi-player game with one life instead of infinite. Start the game, find a gun on the ground, and shoot it with a gun that uses bullets. The gun will spin around. Have four people surround the gun, shoot it and whoever the gun points at after its done spinning will be killed. Whoever remains after the final kill is the winner, just like spin the bottle, but with guns.
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99%
343 Guilty Spark: Floating guns
Added on
at
Immediately after exiting the Pelican at the start of the level, run to the front of the Pelican to find a rock. Jump onto the rock and then onto the Pelican. Run to the back of the Pelican. As the Pelican lifts upwards to take off, you will be able to see a ledge. Before the Pelican takes off, jump from the Pelican to the ledge. Continue on the ledge, looking off of it every now and then to see where you are. When you get to the doorway that you would enter to get to the elevator that takes you into the complex, walk of the ledge slowly. Do not walk far away from the door. After entering the door, walk out of it backwards and you will see floating guns shooting at grunts. If you hit the guns, they make a metallic thud noise. After awhile they will disappear and you may continue the level. Go to the energy bridge that you can turn off and on. Turn the bridge on if it is not already in that state. Get a gun and place it on the energy bridge. Get off the energy bridge. Turn off the energy bridge and the gun will be floating in air.
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99%
Assault On The Control Room: Bypass sections
Added on
at
In Assault On The Control Room, towards the end of the level you will cross a snowy bridge with two Banshees on it. Run and quickly enter one of the Banshees. You can skip the last part of the level by simply flying to the top of the large structure below, where the large door is located. If you are in cooperative play mode, have the other player die and they will reappear next to you. Have them open the door and then you can simply shoot down the masses of Covenant waiting inside. Fly inside and have the other player open the next door. The third door, before the control room and level ending sequence, is now in front of you. Arrange it so the second player is now in the Banshee and fly it directly in front of the door. Have the first player open the door. If done correctly, the Banshee will fly in, killing the first player. The game will not know what to do and will show various camera shots of places in the room. Eventually, Cortana will appear out of the console as she is supposed to and will carry out her conversation with the disembodied voice of the Master Chief.
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99%
Assault On The Control Room: Double music
Added on
at
Get the first early Banshee during the part where you have the tank and have to kill the tank on the frozen lake. Take the Banshee to the part where you find the marines down the slope and wait at the top of the cliff. Wait until the Covenant dropship arrives and the music starts to play. Then, immediately fly over the structure with the tunnel underneath it. If done correctly, the music from this area will not stop playing. Other music will play along with it.
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99%
Sidewinder: Walk through bars
Added on
at
Use the following trick to walk through the bars where you get the invisibility and overshield. Park a vehicle directly next to the bars. When you are on the opposite side of the vehicle, press X to climb in and go through the bars. This works especially well in capture the flag games.
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99%
Sidewinder: Invisible snow
Added on
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On the Sidewinder (snow) multi-player level, take a tank and put it on a ledge that you can walk on. Park it in the corner of the wall. Take a Ghost and ramp up it. When you make it, the screen will turn white and you will be on top of the level. You can also fall down into the rooms from above.
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99%
Silent Cartographer: Waiting for you
Added on
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Take the Warthog down to the floor where the door locks. Make sure you have marines in the Warthog. Park it in front of the door and leave them there. Do not go too fast before the door shuts, or your wheel will get stuck in the door. Play the game through until the FMV sequence showing the covenant swordsmen running out begins. He will run right into the warthog and start shooting. The marines will also shoot at him. However, when you go back the marines will still be there,and the swordsmen will occur later as normal.
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99%
Master Chief flies
Added on
at
If you have one or more plasma grenades, try to find a patch of them grouped into one area. Throw your grenade directly below you. When it explodes, it will cause a chain reaction that sets off all the grenades. If done correctly, the Master Chief will fly extremely high in the level.
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99%
Double Master Chief
Added on
at
In either the Pillar Of Autumn, Assault On The Control Room, or 343 Guilty Spark, immediately before the level ends, stick a plasma grenade to yourself. In the intermission sequence, you will see one Master Chief blowing up and another either jumping into a life boat, walking into the control room, or meeting the Monitor.
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99%
Wrong hand
Added on
at
Play a cooperative or versus multi-player mode game with two players. Have the first player get a plasma pistol, and have the second player stand in front of the first player. Have player one swing the pistol. Notice that on player one's screen that he is swinging it with his right hand. However, on player two's screen, he is swinging it with his left hand.
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99%
Two Betrayals: Fly the Banshee in the Halo holograph room
Added on
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Play through the level until you get to the first Banshee. You can take it back to the place you started at and fly around.
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99%
Hippo shells
Added on
at
Fire a shotgun shell. Look at the shell with sniper rifle or pistol. You will see a hippo on the shell.
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98%
flood "friends"
Added on
2004-06-12 at 21:24:15
shoot off a floods arm and it will follow you around like a friend.it will be completely harmless. see how many "friends" you can get. it is also pretty much walking one of the ugliest dogs you've ever seen.
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98%
wheely's
Added on
2005-05-02 at 14:23:24
On blood gulch go and get in a ghost. As your going press "A" you should do a wheely.
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98%
Easy Hunter Kills
Added on
2004-05-16 at 19:29:27
If you look closely, you can see an orange stripe around the Hunter's back waist area and around his neck. When the Hunter has its back turned to you, shoot at the orange stripe (with a pistol to mke it look cooler) at the orange strip OR when a Hunter tries to whack you, shoot him in the neck. This will drop the Hunter in ONE HIT!
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98%
3 Weapon Cheat
Added on
2004-03-21 at 06:32:56
On the Pillar of Autumn go to Captain Keyes. Skip the movie then go down the hallway where the pistol is loaded. To get this to work the pistol should NOT be loaded. To do that, jump when it’s about to take a checkpoint (Before going in the hallway) and it will skip it. Keep jumping past where the pistol is loaded (Note: This only works sometimes so be on the lookout when playing the Pillar of Autumn.) When you get to the end of the hallway the Grunts will not be there. Pick up the assault rifle from the dead marines body, then kill all of the Covenant in the room. Then pick up a plasma rifle or plasma pistol. Next go Captain Keyes, and then go back down the hallway again. The pistol should load and the 3 Grunts at the end of the corridor should appear. You will now have the Pistol, the Assault Rifle, and the Plasma Rifle or Plasma Pistol. This DOES work, I swear. Oh, and if it doesn't work the first time restart the level and try again (You have to Restart not Revert to Saved)
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98%
N OT FLUGS!!!!!
Added on
2007-02-27 at 09:52:18
They are called flood idiot. Not Flugs. RETARD!!!
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98%
Rocket Teleporter Fun
Added on
2004-06-07 at 10:09:55
On Blood Gulch, go to the top of one of the bases, holding a rocket launcher. Look almost all the way down, and run into the teleporter, firing off a rocket at the floor just before going through. If you didn't die, or do it too late, quickly look at the teleporter exit when you get out, and it will look like the rocket is falling down from the sky!
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98%
Easy kills
Added on
at
To kill someone, it is often easier to run him over rather than shooting him. If you shoot him, it will take a few hits. If you run him over, it will take only one hit.
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98%
Assault On The Control Room: Sniping location
Added on
at
As you exit the lower door into the valley, head to the large vertical support for the pyramid. There is a large crack where this support is anchored in the ground. Jump in -- there are weapons and health located here. After arming yourself with the rockets and sniper rifle, go to the beginning of the vertical support. Hop on it and start walking up. You cannot go all the way to the pyramid, but you will be high over the enemy, who you can pick off at will. The tank is the only weapon that can hit you. However, if you go to the correct location the snow bridge that you crossed will block the shots. This will work going in and when you exit later.
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98%
Beach: Three Warthogs
Added on
at
Get in the Warthog and drive around to the second group of trees. You will find another Warthog. Get in and proceed through out the level. When the supply ship crashes there will be another Warthog, giving you a total of three.