Harry Potter and the Chamber of Secrets (GC) Cheats (Page 1)
100%
Lower Bean price
Added on
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When you ask a student to trade a wizard card and he or she asks you for too many Beans, click on "No" move some steps back and ask again. The quantity of beans will be reduced.
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100%
Easy Sickles
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Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes. In Diagon Alley, there are three areas where you can break the barrels (using Flipendo) to get Sickles. Remember to revisit these areas several times to get more Sickles. They return three to four times after visiting a few shops. When you are done collecting all of Ginny's things, do not talk to her. Just go next to Gringott's bank where the barrels are located. Smash all the barrels. Do not pick the Sickles up until you have smashed all the barrels. If done correctly, you will have 13 Sickles to spend.
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100%
Avoiding Ginny and Mrs. Weasley
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Once you enter Diagon Alley, there is a way to avoid Ginny and Mrs. Weasly. Stay against the left wall and you will be able to avoid them. Also, when you finish getting all of Ginny's lost things, stay against the opposite wall of where they are (opposite of Florrish and Blotts) and remain close to the wall.
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100%
Deduct points from Slytherin
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When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.
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100%
Professor Flitwick's Incedio Challenge
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Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.
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100%
Defeating the Bookcase
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Flippendo him in the front repeatedly until you see him fall. You will then be able to pull the box to the end. Then, jump from pillar to pillar and you find the spell book. It will allow you to destroy Green Goop-A-Goop.
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100%
Defeating the Giant Mother Spider
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To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.
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100%
Defeating the Giant Mother Spider 2
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While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.
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Defeating the Washing Machine
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Make sure you dodge it when it moves. When it opens its mouth, keep Flipendoing it. Note: It only gets hurt when the door is open. Repeat this and it will die down quickly.
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100%
Defeating the Whomping Willow
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When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole. When battling the Whomping Willow, Flippendo his hands when he punches them down, then run to where Ron is located and Flippend near him. He will lose some of his life bar (bottom right). Keep repeating this until he starts throwing rocks at you. Dodge them by running left. Then, Flippendo his hand very quickly and Flippendo the location near Ron. He should be defeated after that. When fighting the Whomping Willow, strike either hand with the Flipendo spell when you see the light on his hand. He will start moving his hands around. When he does. strike the eye in the center of the tree. Keep repeating this process and you will defeat the Willow. Watch the bar in the top right corner that will tell you the Willow's SP.
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100%
Lost and Found
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Look in the Gryfindor Common room by the door you walk through. You will see a message board. Read it to find a list items that are lost and belong to the Gryfindor's only. Potions Kit Bag: Go to the greenhouses and follow the trail to the end. Gryfindor Merit Badge: When you leave the common room, go straight and turn to your right. Go through the door. Telescope: Go to the first floor and go straight ahead through the door. Nevilles Toad: Go to the greenhouses and follow the trail. When you see it, use Flipendo to knock it out. Then, pick him up. Measuring Scales: Go to Hagrid's hut. Go to the left side of his house where the garden is located (if you are at Hagrid's front door, look towards the castle). Wizards Hat: Go to the library door, but do not enter. Turn to your left and go through that door. Then, turn to your right and go through that door. Dragon Hide Gloves: Go to the Game Boy Advance link room in the entrance hall. Gaddling with Gouls: Go to the sixth floor then turn to your right and go through that door. Holidays with Hags: Go to the library and immediately when you enter, turn to your right and go straight. Lee Jordan's Giant Tarantula: Go to the library and go to the Wiggenweld Potion filler. He should be near it.
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Transformation spell
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After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.
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100%
Mysterious shadow
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Go to the sixth floor. There should be two doors. If you look around the room, you might see a mysterious shadow moving about the floor of the classroom. If you get close to the shadow, it disappears. It does not appear to belong to anyone or anything.
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100%
See Mrs. Hooch flinch
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Go to the Flying Court and fly near Mrs. Hooch, the flying teacher. Fly as close as you can to her. She will put her broom up in front of her face and try to protect herself from you slamming into her.
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100%
Impale Harry
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Cast Lumos and enter the Quidditch Stadium for practice. After the FMV sequence, Harry will be in his standing position, but will have his Nimbus 2000 going through his body. You can fly slower and turn sharper. Note: You cannot catch the Snitch.
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100%
Enter Herbology Greenhouse on Nimbus 2000
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When flying your Nimbus 2000, you can only fly in certain areas. One of the areas you normally cannot fly in is the Herbology Greenhouse. To do so, fly toward the Herbology Greenhouse. You will notice that it will only let you fly up to the wall, and not past. If you go to the left corner, you can just fit in the little space, if you fly straight downward after you are against the invisible barrier. This will not allow you to fly around in the greenhouse, but you will be inside. To get out, simply fly straight up.
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99%
nut beans
Added on
2007-03-17 at 13:26:54
go too herminy hit her with flpendo she will strip naked and give you nut beans
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99%
skip level
Added on
2007-02-18 at 19:39:36
skip a level
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Bertie Botts Bean Bag (100 Bean capacity)
Added on
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Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.
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99%
Greenhouse: Wizards Card
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After talking to Fred and George, go to the right of the greenhouse and cast Alohomora the hedge separating it from the wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to get the Card.
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99%
Nimbus 2000 Broomstick
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On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
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99%
Escaping the Slytherins
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When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there. To escape the Slytherin, you need to first open a painting in the painting room before the common room. It is the second one the left. When avoiding Slytherins, run to the library that you will find and go to the painting (behind). Open it, and it will be much easier because you will be almost at the end.
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99%
Defeating the Basilisk
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Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground. You can use either Flipendo or Incendio (recommended). Let get fully powered, aim at its scales (not its head) and release the button. After five to ten hits, you should defeat it. Also, do not touch the snake or let it touch you. If you do, you will be poisoned. Watch out -- it will get mad and "stomp" to make the stalactites fall. After losing a third of its health, it will start to shoot poison out of its mouth.