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Perfect Dark Zero (XBOX360) Cheats
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HELLO
Added on 2006-12-22 at 21:22:43
Say Hello
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How to use the fac 16
Added on 2006-09-13 at 17:18:52
First of all get the fac 16 and shoot ur enemy with at least 15 rounds or more then shoot the grenade towords the enemys feet this way u wont miss. And u can shoot the grenade if ur enemy is close to the wall just hit the wall next to him and the grenade still has a deadly force.
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Mission 7: X-ray goggles and Hawk
Added on 2005-12-15 at 22:53:04
At the beginning before or after you kill the two brothers, there are four lockers on the right wall of the side of the bridge that you start at. If you are looking directly across the bridge and turn 90 degrees, there should be four lockers on the wall. In one of them is a pair of X-ray goggles. Note: If you look around in the wooden crates on the side that you started on, there should be a new weapon called the Hawk. It is a disk that you can throw and slice people with.
c ywty godxdc taspgp
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poop
Added on 2007-03-03 at 22:52:06
its like cheese u can eat outside
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????????????????????????????
Added on 2007-01-21 at 17:11:18
i want a cookie.
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Sling poo!
Added on 2006-09-02 at 21:23:17
just do it
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Mission 13: The easiest way to defeat the final Boss
Added on 2006-01-17 at 08:28:13
The easiest way (even on Dark Agent) to defeat the final Boss is to take the Plasma Rifle and the Magnum (not really needed). Shoot the whole time with the Plasma Rifle and if he jumps at your platform take out your fist (?!) and run into him and then roll away. He will miss you and crash down. Hmmm.... now you have to take your Plasma Rifle! I did that 2 times at Perfect Agent and he was down.
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Dark Agent mode
Added on 2005-12-15 at 22:53:04
Successfully complete the game in Perfect Agent mode.
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Xbox Live gamer points
Added on 2005-12-15 at 22:53:04
Complete the following achievements to unlock 20 Xbox Live Gamerscore points (1,000 total possible points).
Complete a Co-Op mission under the Dark Agent difficulty setting.
Complete a Solo mission under the Dark Agent difficulty setting.
Get 10 kills using explosives in any multi-player mode.
Capture 10 flags in Capture The Flag mode.
Get 10 headshot kills in any multi-player mode.
Get 10 kills in Killcount mode.
Get 10 kills in Team Killcount mode.
Get 10 Melee kills in any multi-player mode.
Survive 10 minutes in Onlsaught mode.
Infect 10 players in Infection mode.
Survive 10 rounds of Eradication mode.
Get 10 sniper kills in any multi-player mode.
Score 10 points in Territory Gain mode.
Destroy 10K CR of property in Sabotage mode.
Get 100 kills using explosives in any multi-player mode.
Capture 100 flags in Capture The Flag mode.
Get 100 headshot kills in any multi-player mode.
Get 100 kills in Killcount mode.
Get 100 kills in Team Killcount mode.
Get 100 melee kills in any multi-player mode.
Survive for 100 minutes in Onslaught mode.
Infect 100 players in Infection mode.
Survive 100 rounds of Eradication mode.
Get 100 sniper kills in any multi-player mode.
Score 100 points in Territorial Gains mode.
Destroy 100K CR of property in Sabotage mode.
Get 1,000 explosive kills in any multi-player mode.
Get 1,000 headshot kills in any multi-player mode.
Get 1,000 kills in Killcount mode.
Get 1,000 kills in Team Killcount mode.
Get 1,000 melee kills in any multi-player mode.
Infect 1,000 players in Infection mode.
Survive 1,000 rounds of Eradication mode.
Get 1,000 sniper kills in any multi-player mode.
Complete five Co-Op missions under the Dark Agent difficulty setting.
Complete five Solo missions under the Dark Agent difficulty setting.
Complete Co-Op under the Agent difficulty setting.
Complete Co-Op on Secret Agent difficulty setting.
Complete Single Player on Agent difficulty setting.
Complete Single Player under the Dark Agent difficulty setting.
Complete Single Player on Perfect Agent Difficulty.
Complete Single Player on Secret Agent Difficulty.
Complete Co-Op under the Dark Agent difficulty setting.
Complete Co-Op on Perfect Agent Difficulty.
Play 10 Dark-Ops games.
Play 10 Deathmatch games.
Play 100 Dark-Ops games.
Play 100 Deathmatch games.
Play 1,000 Dark-Ops games.
Play 1,000 Deathmatch games.
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Mission 10: X-ray goggles
Added on 2005-12-15 at 22:53:04
Get to the second level of the stage. When you enter the corridor that has the two traps, instead of continuing past the traps, turn around and enter the door behind you. Inside there should be two guards. On a crate near one of the guards should be the X-ray goggles.
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Mission 13: Defeating the final Boss
Added on 2005-12-15 at 22:53:04
When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Immediately before he swings it, dive out of the way. If done successfully, he will trip and fall. Quickly, before he gets up, grab his sword from the ground next to him and start attacking him with it. Note: The sword can be used to hit three consecutive times by quickly pressing [B]R[/B](3). If he manages to get away, he will summon his sword back to him. After this happens, simply wait for him to jump back onto your platform and repeat the process.
emurater.
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Hidden rat locations
Added on 2005-12-15 at 22:53:04
Note: All rats are usually in shadows or in spots where it would be tortured.
Datacore: Demolition: Immediately after you finish blowing up the CPU with your Cam-Spy you will go down a hallway, and go to the left where you will enter the room with the scientist. You must free him from the Spider Bots so that he can open the door. As soon as you enter the room, go to the back wall, up against the railing. Follow the railing toward the scientist. You should see a part of the floor made of see through glass. There are two places in the room with the glass floor; make sure your looking into the one nearest to the door. Look down and through the glass. You should see the rat on the right side. Note: Its easy to find because it has bubbles coming off of it.

Nightclub: Stakeout: Once you kill the first two guards, go to the main staircase. The rat is just lying at the bottom of the fountain. You can also shoot him.

Subway: Retrieval: Unknown

Rooftops: Escape: Once you get to the ammo bow with a DW-P5 inside of it opened, the rat is directly behind it in the shadows.

Mansion: Infiltration: The rat is found at the left snow mound at end of level near the pond and arena entrance. Its head is buried in the snow.

Laboratory: Rescue: The rat is on a testing machine directly next to the silver keycard.

River: Extraction: Unknown

Trinity: Infiltration: A sniper rifle is recommended. After you defeat the brothers, turn around and go to the left staircase. Once you are down there, zoom into the water and look for a submarine. Once you find it, look on the top, near the entrance hatch. Look to the left and the rat should be there. A second rat is on the launch pad. It is smoking.

Trinity: Escape: Unknown.
Jungle: Storm: Unknown.
Temple: Surveillance: The rat is impaled into one of the spikes in the first trap.

Outpost: Rescue: Unknown.
Arena: Showdown: Unknown.
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Fun with mines
Added on 2005-12-15 at 22:53:04
You may stick mines onto enemies or any other object, thus blowing it up. To do this, walk up to the object or enemy by pressing [B]R[/B] (primary fire).
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roll
Added on 2006-11-06 at 20:49:27
press rb {right bumper}
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Mission 7: Secret passage
Added on 2005-12-15 at 22:53:04
Before the mission, select the demolition kit from the weapons menu. During the mission, after you kill the two brothers go across the bridge towards the rocket. When you get to the rocket, take a left and go down that road. When you get to the end of the road, there should be two doors (one on the left and another on the right). If you try to open them, they will say "secured." If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.
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Weapon locations
Added on 2005-12-15 at 22:53:04
The following is a list by level of all the weapons and where to find them. Note: The first and last level do not count for getting weapons. To get a weapon to keep for later use, keep it in your inventory at the end of the level. This is also useful with the "Easy Weapons" hint. These are all done under Agent mode.
Datacore: Demolition
P9P (Pistol): You start with this gun.

Nightclub: Stakeout
Falcon (Pistol): Found from almost any guards, such as the first two.

UGL Liberator (SMG): Found from the guard on the third floor. He should have two of them.

DEF-12 Shotgun (Close Combat): Find from the enforcer in the beginning (After you scan him of course!)

Frag Grenade: Hidden behind a vent in the basement. The stairs leading down are located in the back right corner of the nightclub from the front door. Once you have gone down the stairs there should be two vent coverings. Break them and get the grenade.

Subway: Retrieval
DW-P5 (SMG): Found in the only open storage crate after you have gone through the parking garage.

CMP-150 (SMG): Found from some guards.

Rooftops: Escape
M60 (Heavy): Found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard.

Jackal (Heavy): Found from the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have ([B]Up[/B]) and use disarm ([B]RB[/B]).

Mansion: Infiltration
Magsec 4 (Pistol): Found from all guards at the beginning of the level.

Viblade (Close Combat): Found once you get in the mansion. It is standing on a pedestal in the middle of the laser maze.

Laboratory: Rescue
Magnum (Pistol): Found from the yellow suited guards that come once the alarm is triggered.

KSI-74 (Assault): Found from almost all blue guards.

River: Extraction
Rocket Launcher (Heavy): Difficult to get and should only be done on co-op. Once you get outside, open the gate and clear the guards. Now on the hovercraft that you take, once on the gunner press [B]Y[/B] to switch for another heavy weapon (M60 and Plasma Rifle only).

Trinity: Infiltration
Combat Shield (Close Combat): Found from one of the guards after you picked up Dr. Carrol. There are two guards once you find the round walkway the leads to the lower level.

Hawk Boomerang (Thrown): Found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goggles in the weapon cases to the left once you start.

Trinity: Escape
Psychosis Gun (Pistol): Found from most scientists throughout the level.

Jungle: Storm
RCP-90 (SMG): You can find this either from the assaulting guards or atop of boxes by the left wall. Try using this on that level every time you play. Secondary ([B]RB[/B]) makes an outline of red around your enemy, at the lost of some accuracy.

Temple: Surveillance
Plasma Rifle (Heavy): Found at very end of level from any of the phantoms.

Laptop Gun (Assault): Found from one of the two guards after you have gone down two levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it.

Frag Grenade (Thrown): Found from some of the guards. This may be difficult to find.

Multimine (Thrown): Found from the guard that is either on the water bridge, or around the corner after it.

Outpost: Rescue
FAC-16 (Assault): Found in one of the weapon cases after you rescue Jonathan.

Flash Bang (Thrown): Found from one of the guards in the room before you go through the double keypadded door.

Bridge: Assault
Shockwave (Heavy): Found from the fallen Carrington sniper once you go to aide Jonathan's team.

Super Dragon (Assault): You may have found this gun before. Found at this level from some of the guards on the bridge.
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