When Alexia is in her transformation and going to kill Claire with one hit, shoot an arrow to save ammunition for the other weapons.
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98%
Rescue Steve From Gold Luger room
Added on
at
When you hear Steve scream for help when you try to leave, go back to the projection/model room. On the panel with the ship, plane, magnum, pistol, and an ant select both the magnum and pistol.
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98%
invisable or god mode
Added on
2005-08-20 at 18:55:56
are there any?
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98%
Avoid bats
Added on
at
With Claire or Chris, use your lighter to avoid bats. Keep it out and they will not bother you.
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98%
First person view
Added on
at
Successfully complete the game under the easy or normal difficulty setting.
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98%
Battle mode in first person view
Added on
at
Collect the sniper rifle at the end of Disc 1 that Alexia drops. Note: Collect the sniper rifle that Alfred Ashford drops in Disc 2 in the Japanese version of the game.
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98%
Steve Burnside cross-fire with sub machine guns
Added on
at
While playing in battle mode, kill all but one zombie in any room. While equipped with sub machine guns, walk up to the zombie and press X, and Steve will cross his sub machine guns. For best results, play in third person so you can see the cross-fire. If there is more than one zombie, Steve might aim at two zombies rather than cross-firing at one.
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98%
Linear launcher
Added on
at
Get an A ranking with Steve Burnside, Chris and Albert Wesker and both versions of Claire in battle mode to unlock the linear launcher. It will appear in your inventory during the next battle mode game.
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98%
Rocket launcher
Added on
at
Get an A ranking in the normal game by completing it without saving, no first aid sprays, and no retries. Additionally, save Steve from the Luger, give the Medicine to Rodrigo, and complete the game with a time less than 4:30. The Rocket Launcher will appear in the first item box in the next new game.
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98%
More BOW gas rounds in battle mode
Added on
at
During you fourth time as alternate Claire in battle mode, look in the slot machine for BOW gas rounds. It takes about five to kill the Boss.
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98%
D.I.J.'s identity
Added on
at
The person who wrote the D.I.J. diary is the mouse that jumps out of the locker in the Antarctica section of Claire's scenario of the game.
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97%
this is
Added on
2006-07-12 at 03:04:18
csdfgdfgsdfgfdgsdfg
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97%
Battle mode
Added on
at
Successfully complete the game under any difficulty setting. The game will automatically save to the VMU after the credits have completed. A battle mode option will be unlocked at the main menu.
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97%
Grenade launcher
Added on
at
Before you go up to the Residential House on the Hill, take the ladder in the area outside in the "Training Facility" where Alfred ambushed you with the sniper rifle. It will lead you back to where you played as Steve. You can get a grenade launcher and ammo, but you need the Blue Card Key.
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97%
Rescue Rodrigo
Added on
at
Do not just run from the worm and let it eat Rodrigo. Use about one or two full clips to drop the Worm. Although Rodrigo will still die, he will give you the lighter, which will help you get some items.
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97%
Recommended weapons
Added on
at
Use the indicated weapon to defeat the corresponding enemy Zombies (as Claire): Bowgun with Normal Arrows as much as possible, and if not, the Handgun. Cerebuses (dogs): If you fight one on one, attack with one Handgun bullet, then Knife it to death. Otherwise, use the Handgun. Bandersnatchers (enemies with long arms): Grenade Launcher with Explosive Rounds. Otherwise, Acid Rounds or Bowgun with Powder Arrows. If they live after one shot, use the Handgun or Bowgun with normal arrows, or if playing as Chris, use the Shotgun. Tyrant 1 (on walkway): Grenade Launcher with Explosive Rounds. Otherwise the Acid Rounds or the Bowgun with Powder Arrows. Tyrant 2 (on airplane): Grenade Launcher with all 3 B.O.W. Rounds followed by a few Bow Gun Powder Arrows to finish the job or the Grenade Launcher. Then, fire the catapult. Moths: Run away; there is no need to kill them. Spiders: Grenade Launcher with Explosive Rounds. Otherwise, Claire's Custom Handgun. If you do not have anything important to pick-up in the area, just run away. Nosferatu (Boss with exposed heart): Sniper's Rifle through the heart. Otherwise, Bow Gun Powder Arrows, M150-P, Bow Gun with Normal Arrows, or Grenade Launcher with Grenade Rounds. Digger (worm-like creature): Assault Rifle. Otherwise, M150-P, Claire's Custom Handgun, or anything else. Zombies (as Chris): Claire's Custom Handgun. Otherwise, any Handgun or the Bow Gun. Hunters (frog-like enemies with claws): Grenade Launcher with Explosive Rounds. Otherwise, Acid Rounds. If they live after one shot, use the Shotgun. Tentacles: Any Handgun. As Claire, use Chris' handgun or Claire's Custom Handgun if available. Giant Spider: Run away; there is no need to kill them. Alexia 1 (Alexia using Blood to create fire): Shotgun. Otherwise, Grenade Launcher with any rounds or the Magnum. Morphed Steve (Nosferatu-like Steve wielding a huge Ax): Run away. Alexia 1 1/2 (Alexia going to 1-hit kill Claire): Shotgun or Magnum. Alexia 2 (Alexia as a huge creature spewing out little creatures): Magnum. Otherwise, Grenade Launcher with Explosive Rounds, Rounds, or Shotgun. Alexia 3 (Alexia flying around the screen): Get the Linear Launcher and use it.
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97%
Play as Albert Wesker in battle mode
Added on
at
Take Albert Wesker's sunglasses from the floor in the Incubation Lab after the intermission sequence when playing as Chris. Alternately, perform well in battle mode with Steve Burnside. First unlock Steve Burnside. Then, play as Chris and finish with the best grade to unlock Albert Wesker. He is armed only with a knife and has two mixed herbs.
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95%
Portrait puzzle solution
Added on
at
This is the sequence to solve the puzzle in the room with the portraits. The number in parentheses is their position clockwise when facing the door. Beautiful woman holding tea set (4) Middle aged man with red-haired twins (7) Red-haired man holding a teaset (2) Red-haired man with earthenware plate (6) Man with earthenware vase (1) Man with candlestick (5) Young man from projector (3- up stairs)