Successfully complete the Area 51: Infiltration level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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100%
Team heads only
Added on
at
Successfully complete the Air Base: Espionage level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Big head mode
Added on
at
Successfully complete the Chicago Stealth level under the Agent difficulty setting.
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or
100%
Slow motion single player
Added on
at
Successfully complete the dataDyne Research: Investigation level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Invincibility
Added on
at
Successfully complete the Area 51; Escape level with a time less than 3:50 under the Agent difficulty setting.
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or
100%
Cloaking/Invisibility
Added on
at
Successfully complete the G5 Building: Reconnaissance level with a time less than 1:40 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file. Enable the "Unlimited ammunition" code as well to have the cloak last indefinitely. Deploy the camspy just outside where it has to go, but leave it there. Place the door decoder where it goes, then immediately switch to the Camspy and fly it in the room. Watch the entire cinema. By the time it is done, the safe door will be completely open, and the wait time will not be added to your mission time. When you begin, you will be in a room with two cloaked guards. Finish them quickly and take the last guard's keycard. Go through the door and kill the guard that should be waiting for you outside. Go into the next garage bay and the lights will go out when you reach the glass dividers. The four guards in there need to be eliminated, and you will need the last guard's keycard. Eliminate the next four guards quickly so they cannot hit the alarm. Go to where you need to launch the Camspy for Objective 1. Go down as far as you can and get into the overhead duct work. Just before you jump down and surprise the guards that are waiting, launch the Camspy but do not send it in yet. Jump down and kill the guards before they hit the alarm and go to where the safe is located. When you put the door decoder on the machine, immediately switch to the Camspy and send it in. You will hear a voice saying "Intruder alert, all security to the vault" while the intermission sequence starts. Watch the entire sequence and when it is over the vault will be unlocked and open. Grab Dr. Caroll and leave the room, blasting through the guards. You will then hear Daniel Carrington tell you to stand back to blast open the door. Go through to end the level.
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100%
Marquis of Queensbury rules
Added on
at
Successfully complete the dataDyne Central: Defection level with a time less than 1:30 under the Special Agent difficulty setting.
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or
100%
Jo shield
Added on
at
Successfully complete the Deep Sea: Nullify Threat level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Enemy shields
Added on
at
Successfully complete the Carrington Institute: Defense level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Rocket launcher (Jo in solo mode)
Added on
at
Successfully complete the dataDyne Central: Extraction level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Sniper rifle (Jo in solo mode)
Added on
at
Successfully complete the Carrington Villa: Hostage One level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Laptop gun (Jo in solo mode)
Added on
at
Successfully complete the Air Force One: Anti-Terrorism level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Psychosis gun (Jo in solo mode)
Added on
at
Successfully complete the Chicago: Stealth level with a time less than 2:00 under the Perfect Agent difficulty setting. As soon as you start, punch out the guard and the CIA agent. Run through the door to the FBI agent and punch him out. Run to the alleyway on the right. Punch out the guard and the two CIA agents. Pause game play and take out your gun. Kill the FBI agent through the door. Push the dumpster on the wall to reveal the explosive canisters. Shoot the canisters and blow them up. When the dumpster is blown up, take the white briefcase. Shoot the guards. Run through the door. Run through the door on your immediate left. Throw a Tracer Bug on the Limo. Go to the storm drain. Get the Remote Mine. Run back to the room with the fire escape. Go to the fire escape and kill the two guards. Throw a Remote Mine on the door. Run to the bottom of the fire escape. Make sure there are no guards nearby, then take out your Bomb Spy. Move your Bomb Spy to the car port. Blow up the guards with the Bomb Spy. Run to the carport to complete the mission.
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100%
Trent's Magnum (Jo in solo mode)
Added on
at
Successfully complete the Crash Site: Confrontation level with a time less than 2:50 under the Agent difficulty setting. To do this easily, strafe/run forwards towards the distress beacon. As you approach, shoot the left then the right trooper in the back with your Falcon 2. Pick up the K7 off the right trooper and turn on the beacon. About turn and pick up the other K7. Run straight ahead and turn right at the corner. Keep running as you shoot the three men coming towards you. At the junction, turn right and run down the ice slope. Pause, select the K7, and turn on your President scanner. Run into the dark and take the right hand turn. Run straight towards the light in the distance. The clone should be in the clearing. Keep running as you waste him and the blondes. Follow the tunnel and head for the far wall. Go into the small hole in the wall and follow the tunnel. As you emerge, there will be two robots in front of you and two more around the corner on the right. Waste them and shoot Trent in the back to make him run. Run past the President and up the path. Turn right at the first hole in the wall and get through the tunnel. On the other side, run slightly to the right and under the big arch, then turn slightly left again and straight to Elvis. The President should follow shortly in time to unlock the cheat.
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100%
Classic weapons (Jo in solo mode)
Added on
at
Win all golds on the firing range to unlock the PP9I, CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.
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100%
Classic sight
Added on
at
Successfully complete the dataDyne Central: Defection level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Hurricane Fists
Added on
at
Successfully complete the dataDyne Central: Extraction level with a time less than 2:03 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file.
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or
100%
Unlimited ammunition
Added on
at
Successfully complete the Pelagic LL Exploration level with a time less than 7:07 under the Special Agent difficulty setting.
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or
100%
Unlimited ammunition no reloads
Added on
at
Successfully complete the Air Base Espionage level with a time less than 3:11 under the Special Agent difficulty setting.
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100%
X-Ray scanner
Added on
at
Successfully complete the Area 51 Rescue level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
R-Tracker
Added on
at
Successfully complete the Skedar Ruins: Battle Shrine level under the Agent, Special Agent, and Perfect Agent difficulty settings or load a Perfect Dark Game Boy Color version file.
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or
100%
Alien (Buddies)
Added on
at
Successfully complete the Attack Ship: Covert Assault level with a time less than 5:17 under the Special Agent difficulty setting.
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or
100%
Hit And Run (Buddies)
Added on
at
Successfully complete the Carrington Villa Hostage One level with a time less than 2:30 under the Special Agent difficulty setting.
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or
100%
Hot Shot (Buddies)
Added on
at
Successfully complete the Area 51 Infiltration level with a time less than 5:00 under the Special Agent difficulty setting.