Successfully complete the Area 51: Infiltration level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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100%
Team heads only
Added on
at
Successfully complete the Air Base: Espionage level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Big head mode
Added on
at
Successfully complete the Chicago Stealth level under the Agent difficulty setting.
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or
100%
Jo shield
Added on
at
Successfully complete the Deep Sea: Nullify Threat level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Rocket launcher (Jo in solo mode)
Added on
at
Successfully complete the dataDyne Central: Extraction level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Sniper rifle (Jo in solo mode)
Added on
at
Successfully complete the Carrington Villa: Hostage One level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Laptop gun (Jo in solo mode)
Added on
at
Successfully complete the Air Force One: Anti-Terrorism level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Psychosis gun (Jo in solo mode)
Added on
at
Successfully complete the Chicago: Stealth level with a time less than 2:00 under the Perfect Agent difficulty setting. As soon as you start, punch out the guard and the CIA agent. Run through the door to the FBI agent and punch him out. Run to the alleyway on the right. Punch out the guard and the two CIA agents. Pause game play and take out your gun. Kill the FBI agent through the door. Push the dumpster on the wall to reveal the explosive canisters. Shoot the canisters and blow them up. When the dumpster is blown up, take the white briefcase. Shoot the guards. Run through the door. Run through the door on your immediate left. Throw a Tracer Bug on the Limo. Go to the storm drain. Get the Remote Mine. Run back to the room with the fire escape. Go to the fire escape and kill the two guards. Throw a Remote Mine on the door. Run to the bottom of the fire escape. Make sure there are no guards nearby, then take out your Bomb Spy. Move your Bomb Spy to the car port. Blow up the guards with the Bomb Spy. Run to the carport to complete the mission.
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100%
Trent's Magnum (Jo in solo mode)
Added on
at
Successfully complete the Crash Site: Confrontation level with a time less than 2:50 under the Agent difficulty setting. To do this easily, strafe/run forwards towards the distress beacon. As you approach, shoot the left then the right trooper in the back with your Falcon 2. Pick up the K7 off the right trooper and turn on the beacon. About turn and pick up the other K7. Run straight ahead and turn right at the corner. Keep running as you shoot the three men coming towards you. At the junction, turn right and run down the ice slope. Pause, select the K7, and turn on your President scanner. Run into the dark and take the right hand turn. Run straight towards the light in the distance. The clone should be in the clearing. Keep running as you waste him and the blondes. Follow the tunnel and head for the far wall. Go into the small hole in the wall and follow the tunnel. As you emerge, there will be two robots in front of you and two more around the corner on the right. Waste them and shoot Trent in the back to make him run. Run past the President and up the path. Turn right at the first hole in the wall and get through the tunnel. On the other side, run slightly to the right and under the big arch, then turn slightly left again and straight to Elvis. The President should follow shortly in time to unlock the cheat.
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100%
Classic weapons (Jo in solo mode)
Added on
at
Win all golds on the firing range to unlock the PP9I, CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.
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100%
Classic sight
Added on
at
Successfully complete the dataDyne Central: Defection level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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or
100%
Hurricane Fists
Added on
at
Successfully complete the dataDyne Central: Extraction level with a time less than 2:03 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file.
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100%
Unlimited ammunition
Added on
at
Successfully complete the Pelagic LL Exploration level with a time less than 7:07 under the Special Agent difficulty setting.
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or
100%
Unlimited ammunition no reloads
Added on
at
Successfully complete the Air Base Espionage level with a time less than 3:11 under the Special Agent difficulty setting.
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or
100%
X-Ray scanner
Added on
at
Successfully complete the Area 51 Rescue level under the Agent, Special Agent, and Perfect Agent difficulty settings.
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100%
R-Tracker
Added on
at
Successfully complete the Skedar Ruins: Battle Shrine level under the Agent, Special Agent, and Perfect Agent difficulty settings or load a Perfect Dark Game Boy Color version file.
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or
100%
Alien (Buddies)
Added on
at
Successfully complete the Attack Ship: Covert Assault level with a time less than 5:17 under the Special Agent difficulty setting.
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or
100%
Hit And Run (Buddies)
Added on
at
Successfully complete the Carrington Villa Hostage One level with a time less than 2:30 under the Special Agent difficulty setting.
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or
100%
Hot Shot (Buddies)
Added on
at
Successfully complete the Area 51 Infiltration level with a time less than 5:00 under the Special Agent difficulty setting.
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or
100%
Mr. Blonde's Revenge mission
Added on
at
Successfully complete all solo missions under the Agent, Special Agent, or Perfect Agent difficulty settings.
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or
100%
Alternate introduction sequence
Added on
at
Successfully complete the game under the "Agent" difficulty setting to change the introduction sequence.
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or
100%
Air Force One Anti-Terrorism: Double Cyclones
Added on
at
Two guards at the base of the staircase have keycards. Get them and open the doors on both sides of the room for the Cyclones.
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100%
Area 51 Escape: Remote mines
Added on
at
If you manage to put Elvis in the hiding place in less than 36 seconds, you will see an ammo box with the three mines.
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or
100%
Area 51 Infiltration: Rocket Launcher
Added on
at
Behind a fence near the tunnel to the place you place your comms rider will be a Rocket Launcher. Throw a grenade to blow up the mines near it. You can also use the small crawlspace.