Go to the hazard course in opposing force with aliens
Added on
2004-05-21 at 20:58:55
When you go to xen in the level "We are not alone", jump from pad to pad until a scientist teleports to xen and falls. Take his displacer and right click. Play around. If you cant find a way back, use noclip to get back to Xen.
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See Shepard
Added on
2003-11-23 at 13:34:20
Successfully complete the game and wait until the credits are over. After the screen turns black, enable the brightness 9999999999999 code to see Shepard.
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100%
Hidden health
Added on
2003-11-23 at 13:34:19
When you are about to finish the "package" and are near to going into "Worlds Collide", use the Trans Locator's secondary trigger (which will teleport you into Xen). You will end up in a small cave overlooking a massive healing pool with two Bullsquids also wanting to enter it. To kill them quickly, shoot them with the Desert Eagle. To resume the game, run through the cave until you find a Teleporter Ball.
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Fun with spawning
Added on
2003-11-23 at 13:34:19
Enable cheat mode, then use the entities code to get a list of the creatures in the location you are currently in. Usually, when you try to spawn a creature, you have to use the noclip code to levitate in the air and spawn the creature nowhere near any objects. If a part of a spawned creature is spawned within a wall, ceiling, or another creature, the game crashes. However, if you enable the developer 0 code, the game continues even if a spawned creature is stuck, but the creature has yellow dots around it. Also, bind the spawn commands to unused keyboard keys; for example bind X "impulse 76" or bind y "give monster_scientist". The impluse 76 code works everywhere, and the hostile grunts created with it are easy to place where you want them; as they appear in front of you, rather than above. Now, enable the noclip code and fly around pressing the bound keys. Watch as Barney's Aliens and Grunts battle it out while Scientists run around being slaughtered.
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Map names
Added on
at
Use one of the following map names with the /map code. Boot Camp ofbooto ofboot1 ofboot2 ofboot2 ofboot3 ofboot4 Regular game of0a0 of1a1 of1a2 of1a3 of1a4 of1a4b of1a5 of1a5b of2a1 of2a1b of2a2 of2a3 of2a4 of2a5 of2a5b of3a1 of3a1b of3a2 of3a3 of3a4 of3a5 of3a6 of4a1 of4a2 of4a3 of4a4 of4a5 of5a1 of5a2 of5a3 of5a4 of6a1 of6a2 of6a3 of6a4 of6a4b 0f6a5 of7a0
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Original levels
Added on
at
You can play all the Half-Life levels that Gordon Freeman went through as Adrion Shepard, but in the lab none of the scientists will talk to you.
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100%
Hidden audio
Added on
at
Approach the Boss of Opposing Force to hear backwards audio composed of the phrase "To win the game you must kill me Randy Pitchford" when played correctly. Randy Pitchford is the leader of the development team at Gearbox Software.
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Redo the sniper course
Added on
at
During boot camp, shoot the trainer and you will start again at the beginning of the course.
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Give any gun the magnification of a sniper rifle
Added on
at
Save with the gun you want to be magnified. Then, switch to the sniper rifle and turn on the scope. While the scope is on, load the previous save.
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75%
Ally names
Added on
2003-11-23 at 13:34:19
Use one of the following entries with the /give code to can spawn allies specific to the game. Each will appear with their own weapons. monster_otis (Otis) monster_human_torch_ally (Engineer) monster_human_medic_ally (Medic) monster_human_grunt_ally (Grunt with no weapons)
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Killing Gordon Freeman
Added on
at
Go to the map named "of3a1". This is the map where you see Freeman running into the teleporter. Follow him into that same teleporter. After the map is done loading, you will see yourself falling. Normally, if you let yourself fall the game will restart at map "of3a1". However, if you enable the /noclip and go to the nearest platform in front of you, Gordon Freeman will appear. Gordon just stands there with no weapons, and wears silver sunglasses. It takes some time to kill him with just bullets -- try grenades or a very powerful weapon. Alternately, you can go to this location enabling the map of3a1b code.
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Ammo names
Added on
at
Use one of the following ammo names with the /give ammo_ code. [TABLE][ROW][CELL][B]Ammo Name[/B][/CELL][CELL][B]Ammo Type[/B][/CELL][/ROW][ROW][CELL]357[/CELL][CELL].357 Magnum[/CELL][/ROW] [ROW][CELL]9mm[/CELL][CELL]9mm Assault Rifle[/CELL][/ROW] [ROW][CELL]9mm[/CELL][CELL]9mm Handgun[/CELL][/ROW] [ROW][CELL]crossbow[/CELL][CELL]Crossbow[/CELL][/ROW] [ROW][CELL]egonclip[/CELL][CELL]Egon Gun[/CELL][/ROW] [ROW][CELL]gaussclip[/CELL][CELL]Gauss Gun[/CELL][/ROW] [ROW][CELL]556[/CELL][CELL]M249 SAW[/CELL][/ROW] [ROW][CELL]762[/CELL][CELL]M40A Sniper Rifle[/CELL][/ROW] [ROW][CELL]rpgclip[/CELL][CELL]Rocket Thrower[/CELL][/ROW] [ROW][CELL]buckshot[/CELL][CELL]Shotgun[/CELL][/ROW] [ROW][CELL]spore[/CELL][CELL]Spore Launcher[/CELL][/ROW][/TABLE]
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50%
you get all weapons with alammo and kevlar
Added on
2005-05-27 at 15:54:11
bind q''impulse 101''
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Set health or damage values of player weapons and enemies in single player mode
Added on
2003-11-23 at 13:34:19
Type sk_ at the console window and repeatedly press [Tab] to cycle through the values. The sk_plr_ values are for the player's weapons, while other values are for enemies and health/shield chargers. The 1, 2, and 3 at the end of the syntax corresponds to the difficulty settings easy, normal, and hard. Set their values accordingly. Enter a number, a space after the syntax, then type restart to confirm the changes. For example, sk_plr_rpg1 99999 makes the rocket launcher in easy mode inflict 99999 damage with a blast radius that wipes out everything in the level.
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Weapon names
Added on
at
Use one of the following weapon names with the /give weapon_ code. [TABLE][ROW][CELL][B]Weapon Name[/B][/CELL][CELL][B]Weapon[/B][/CELL][/ROW][ROW][CELL]357[/CELL][CELL].357 Magnum[/CELL][/ROW] [ROW][CELL]9mmar[/CELL][CELL]9mm Assault Rifle[/CELL][/ROW] [ROW][CELL]9mmhandgun[/CELL][CELL]9mm Handgun[/CELL][/ROW] [ROW][CELL]crossbow[/CELL][CELL]Crossbow[/CELL][/ROW] [ROW][CELL]crowbar[/CELL][CELL]Crowbar[/CELL][/ROW] [ROW][CELL]eagle[/CELL][CELL]Desert Eagle[/CELL][/ROW] [ROW][CELL]displacer[/CELL][CELL]Displacer[/CELL][/ROW] [ROW][CELL]egon[/CELL][CELL]Egon Gun[/CELL][/ROW] [ROW][CELL]gauss[/CELL][CELL]Gauss Gun[/CELL][/ROW] [ROW][CELL]grapple[/CELL][CELL]Grapple[/CELL][/ROW] [ROW][CELL]handgrenade[/CELL][CELL]Hand Granate[/CELL][/ROW] [ROW][CELL]hornetgun[/CELL][CELL]Hornet Gun[/CELL][/ROW] [ROW][CELL]knife[/CELL][CELL]Knife[/CELL][/ROW] [ROW][CELL]tripmine[/CELL][CELL]Laser Tripmine[/CELL][/ROW] [ROW][CELL]m249[/CELL][CELL]M249 SAW[/CELL][/ROW] [ROW][CELL]sniperrifle[/CELL][CELL]M40A Sniper Rifle[/CELL][/ROW] [ROW][CELL]pipewrench[/CELL][CELL]Pipewrench[/CELL][/ROW] [ROW][CELL]rpg[/CELL][CELL]Rocket Thrower[/CELL][/ROW] [ROW][CELL]satchel[/CELL][CELL]Satchel Charge[/CELL][/ROW] [ROW][CELL]shockrifle[/CELL][CELL]Shock Rifle[/CELL][/ROW] [ROW][CELL]shotgun[/CELL][CELL]Shotgun[/CELL][/ROW] [ROW][CELL]snark[/CELL][CELL]Snark[/CELL][/ROW] [ROW][CELL]sporelauncher[/CELL][CELL]Spore Launcher[/CELL][/ROW][/TABLE]
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Get a gun at the beginning of the level
Added on
at
At the beginning of the level where you reach the security guard, find a chair. It is easily moved. Move it to the door that he will open for you, and get him to open it. Slide the chair in between the doors, and it will not close. This may take a few tries. Go out, take the crowbar, charge it up until you reach the same security guard, and hit him until he explodes. Then, get his pistol with the laser sight and continue the game.
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Spawn Grunts
Added on
at
Enable cheat mode, then use the impulse 76 code to activate the Grunt-O-Matic. A message to start a new game in order for it to work will appear. If you want to continue where you currently are, just quicksave, then quickload the game. Once you have quickloaded, type in the code again to spawn a Grunt. Note: You must have the /noclip code on before you spawn the grunt because he will be spawned close to you. If this is not done, a message stating that the monster spawned is stuck in a wall may appear and the game will end. Do not spawn the Grunt in a closed position or the same message will appear. The Grunt you spawn will see you as a hostile. To have more fun, use the /notarget code and spawn a number of grunts to do your alien hunting. The Grunts you spawn will look like the Grunts from the original Half-Life.