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Hitman 2: Silent Assassin (PC) Cheats (Page 1)
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Sawed-off shotgun
Added on 2003-09-20 at 13:18:37
Successfully complete a level with a "Silent Assassin" rank twice.
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Stretched arms
Added on 2003-09-20 at 13:18:37
Enable the IOINGUN code and pin a person to the wall. Try to drag them and their arms will stretch like elastic.
On any level, enable the IONIGUN code. Kill someone and drag them by their arms or legs. Pull them as far as you can, then release. They will automatically let go like a slingshot.
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47 drives with a weapon
Added on 2003-09-20 at 13:18:37
In the level where you have to kill the Don, do all necessary objectives. Then, when you go to escape in the car, select a weapon and start shooting it. While shooting, press [Action], to open the door. 47 will drive with the weapon in his hands. Note: This was done in the demo version of the game.
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Animals
Added on 2003-09-20 at 13:18:37
When at your home area with the shed of guns, you may shoot down the birds either on the ground or while they fly in the air. Each bird that is shot will fall to its corresponding area and remain there until you leave the level. You can also shoot the pigs in their pen.
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More ammunition
Added on 2003-09-20 at 13:18:37
If you are near a stack of ammunition but are notified by the game that you cannot pick it up, use the following trick to get almost twice as much normal ammunition. For example, if you have a shotgun with full ammunition and are next to a pile of shotgun ammunition, fire one shot, reload, then pick up the ammunition. You will now have almost double the ammunition.
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Walk faster
Added on 2003-09-20 at 13:18:37
While walking, rapidly tap [Run]. If done correctly, you will be still in a walking position, but doing quick dashes and the guards will not notice.
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Running knife attack
Added on 2003-09-20 at 13:18:37
Change to first person view and use the knife. You can attack while running if you press the Attack many times.
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M4
Added on 2003-09-20 at 13:18:37
Successfully complete five levels with a "Silent Assassin" rank to get the M4. Alternately, complete the Shogun Showdown level with a "Silent Assassin" rank.
Successfully complete the St. Petersburg Stakeout, Tubeway Torpedo, and Invitation to a Party levels with a "Silent Assassin" rank all in one session.
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Death of Hannelore: Easy Silent Assassin rank
Added on 2003-09-20 at 13:18:37
When the level starts, immediately run to the brown boxes and wait for the guard to go up the little "hill". Run towards the water and stay along it. Go into the sewer and look at your map. Find the way up the stairs. When you get there, do not go up the steps. There should be four walls that stick out. Find the one that is the darkest and go through it. Then, go up the ladder and head right into the room. Go left and keep running to the next room. The doctors will run, but just keep going. When you cannot go through any more doors, look on the bed and change into the clothes quickly. Go out the way you came from quickly and run. Some of the doors on your right have bathrooms. Find the one that does not have one. Walk out calmly and go to the supply room. Get the door key then go to where the lady you are supposed to kill. When you arrive, there should be two people sitting down. Wait for the nurse to get up and talk to you. Follow her up the stairs and she will take you to the lady in the green. Wait for the nurse to leave and the lady in the green goes to the window. While she is still talking, go up behind her and cut her throat or strangle her. After she dies, drag her out the door and watch out for any patients or innocents. Go straight across the circle so the guards do not see you. Go to the door on the right and put her inside. Walk out calmly and go back all the way you came from. When you reach the end of the sewer where you first entered, watch out for any guards that may be present. When it is clear, run to your motorboat, still in your doctor's clothing.
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Basement Killing: Easy Silent Assassin rank
Added on 2003-09-20 at 13:18:37
You need to bring Anesthetic. Once you have started the level, go into the men's restroom. It is located on the left side of the map. If you look closely on the sign near the door, it should read "Gentlemen". Once inside, wait in any stall except the last one until the delivery boy enters to urinate. While he is doing so, sneak up behind and use your Anesthetic. Take his clothes and drop all of your guns in a different stall. Keep your Fiber Wire. Then, go to the food court. Go to the window and wait for the delivery boy to give you a pizza. Once you have it, go to the elevator while staying as far away from the guards as much possible. Once you are down there, go to the second basement and pick the lock. Once you are down there, watch out for chips on the floor. The man at the computer will hear them. After you get past the chips, strangle the man with the Fiber Wire. Then, head back upstairs and return to the bathroom. Change your clothes and hide in the stall with your guns. You must hide because once you get back up, the delivery boy should be telling the guards about someone taking his clothes. Wait for the police to stop entering the bathroom. Once this happens, go into the place with your stash. Go into it and get the Smoke Bomb. Then, go to the laundry room and drop the bomb into the chute. Next, go outside the fire department and wait until all the fireman have exited. Because of the Smoke Bomb, the fire alarm should have gone off. When they are out, go in, change into the fireman outfit, and grab an ax. Then, run down the fire stairs and enter the office where the stairs are to get to your target. Once there, use the fire ax or the gun in the cabinet to destroy the computer. Once that is done, go into the elevator.
You will only need the Anesthetic, 9mm SD, and the Fiber Wire. You will start in the little "booth". Check your map to see where the Hitman symbol is located and go to the area. Before going in the door, check your map to see if there are any guards walking in that room. If there are no guards, go in. Open locker #137 and only take the Smoke Bomb. Walk to the clothes shaft and drop the 9mm SD down one of them (while not being seen by any guards). Next, check your map and go to the men's bathroom on the other side of the level. Go in the bathroom stall that is second from the right. Stay there until the pizza delivery boy walks in. Then, go into sneak mode and use all five bottles of Anesthetic on him when he is going to the bathroom. You may want to shut the door before taking his clothes. Save the game at this point. Leave all your guns in one of the bathroom stalls. Go to the elevator, through the metal detectors. Take the elevator down to the basement. Walk to where the 9mm SD that you dropped down the shaft earlier is located. Take it, then walk to the area the kill target is at. Once you have picked the lock at the very bottom of the stairs, sneak all the way to the "Kill target". Be careful not to step on the potato chips, as this will alarm him. Stand behind him with the Fiber Wire and use it. Drag his body behind the desk. Save the game at this point. Drop the Smoke Bomb in this room. Stand outside of the police office for a short while. Once the fire alarm goes off, wait till the police run out of the office. Shoot the computer all the way to the left. Then, run into the elevator.
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Kirov Park Meeting: Easy Silent Assassin rank
Added on 2003-09-20 at 13:18:37
Note: This is the easiest level to complete with a "Silent Assassin" rank. You will need the crossbow from the hidden valley at the Gates And Shogun Showdown level. Start by running to the dumpsters directly in front of you. Hide behind the box so that the patrolling guard does not see you. When he goes back behind the wall, run and get the car bomb. Then, run down the sewer that is visible when you run from your boat. Keep going to the left of the wall and you will eventually get to a turning. Go down here and you find a ladder that leads to the underside of the car. Place the bomb then climb down. Go to the ladder that is nearest to the radio tower and climb out. There will be a guard that will stay at the door of the tower for a long time. Go behind the wall. As soon as he goes past the wall, run up and pick the lock. Then, run to the right of the radio tower. Do not go up the ladder. Instead, hide as far behind the tower as you can. Wait for awhile until the guard goes behind the wall again then climb up the ladder. Save the game at this point. Look through the scope and you should see the two targets walking around the park. Do not shoot them the first time you see them. Wait until they come back and take out the man in the brown. Save the game at this point. Wait until the "Objective Updated" message appears then check which way the guard down at the bottom is facing. Drop the crossbow and go down the ladder. Run to the place that you hid at previously. He should return to his patrolling. When he goes behind the wall that you waited for him to go behind before, run out the door and to the manhole. Then, run back to the manhole you started from in the sewers and check where the nearest guard is located. Climb out and run to your boat.
The Anesthetic and custom rifle are recommended. Otherwise, you will be using the sniper rifle you will get at the pick up. When you start the level, wait for the limousine to pass by you without getting spotted. Check your map and make sure the guard is not heading towards the dumpsters where the weapon drop is located. Once the guard is walking the other way, run toward the dumpster and get your weapons. If you do not have the custom rifle, get the sniper rifle that was assigned for the mission. As soon as you get all your weapons, run to the street and go down the manhole. Once in the sewers, run all the way to the manhole next to the one you climbed down. If you check your map, it is located all the way to the left. Once you climb it, you be under the General's limousine. Set the car bomb and climb down. Open your map. You have to go to second man hole from your left . When you go up, you should be near the water tower. As soon as you are up on the streets again, run towards the building that is closer to the water tower. Stay on the side of the street, not the alleyway. Hide from the guard but make sure you can still see what he is doing. Save the game at this point. Once the guard is walking beside the water tower (away from the streets), run to the door, pick the lock, and run besides the water tower (on the side the guard is not on). Hide as close to the wall as possible near the corner, drop the sniper rifle, then take out your Anesthetic and have it ready. Get ready be ready to walk silently when the guard is near. The guard will pass right next to you, walking toward the street. When he passes by you, start walking towards him. As soon as he stops, use all your Anesthetic on him. Take his clothes, run and get your sniper riffle then climb the water tower. As soon as you are ready to shoot, save the game. Aim towards the park and shoot the Mafia leader. He will be wearing a brown outfit. If the Mafia leader cannot be seen because the General is in the way, take the shot at the General. It will go through and you will take out two men down with one shot. If you just shoot the Mafia leader, the General will run towards his limousine, which will explode with the car bomb you set. Go down the tower and run towards the manhole you came out from. Climb down and run toward the very first man hole you climbed down from (the one near the weapon pick up). Then, run toward your boat.
Get the two car bombs from behind the dumpster (and do not get spotted by the guard). Go into the sewers and go left. Go to the ladder that comes up under the limousine. You can tell which one is correct by comparing the sewer and street maps. Go up the ladder. You will see the bottom of the car. Place a bomb. Go back down the ladder and move to the far side of the sewer. Check your map for the manhole that exits behind the building by the Mafia man's limousine. Go up that ladder and wait for the limousine driver to urinate behind the building. When he does so, sneak up on him and use the Anesthetic. Take his uniform. You may want to save the game at this point. Walk up to the limousine and place the other bomb. If the guards start shooting at you, just reload from behind the building. Once the bomb is placed, walk back to the boat. Both men will try to leave and blow up in their cars. You will not have alerted anyone or fired a single shot.
You will need a rifle to do this. At the start, run behind the garbage dumpsters and wait for the patrolling guard to turn around. Then, run to the nearest Kirov Park entrance (specifically the one from which the limo came from). Stay on the opposite side of the road from the guards. Use the scope on your rifle to look into the park. Wait for the two targets to arrive and walk into the park. When they start hugging, shoot them with one shot and you have killed them both. Check your objectives to make sure you did this successfully. Run back to your boat to get a Silent Assassin rank. This trick works well if you have the Custom Rifle.
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Motorcade Interception: Easy Silent Assassin rank
Added on 2003-09-20 at 13:18:37
Walk over to get the sniper rifle that the agency dropped off for you. There is a building across from here that has stairs that only go up one story. Make sure you do not get spotted with the rifle in your hand and make you way to those steps, but do not go up them. Use them to hide behind. Set your aim to where you are still behind the stairs and have the last bit of road that the limousine will get to before entering the castle gates in view. This should leave you with a good shot at your target. Once you have scored the shot, drop the rifle and walk calmly to the exit. It may take a few attempts to hit the target. Note: Kneeling helps.
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St. Petersburg Stakeout Easy Silent Assassin rank
Added on 2003-09-20 at 13:18:37
Do not directly get the sniper rifle from your locker when you begin the mission. If you do, it will alert a civilian and they will warn a guard. First, get a guard uniform. To get the bonus, you cannot kill the guard; you will need the Anesthetic. Go up the wide stairs forward and to the left of the insertion point. Follow the hallway, go up the escalator, and take the first left. There is a guard that patrols here. There are also some lockers that he steps behind. Wait until he goes behind the lockers, then pull your Anesthetic. Wait in sneak mode around the opposite side of the lockers, right near the corner. Save the game at this point, as it is fairly difficult to time the Anesthetic correctly, and it will prevent you from having to waste time running to the same spot. Make sure when you anesthetize him that you give him the full five bottles. Drag him behind the lockers, take his clothes, and take his gun. Run back down the escalators and ditch the gun as you are running. You do not need the AK -- you just do not want him to have it when he wakes up. Get your sniper rifle from the locker, and the civilians will not care that you are carrying a gun because you have a soldier's uniform. Run back to the room where you knocked the guard out and go through the door on your right. Pick the lock in the next room and follow the left wall until you reach a ladder. Climb up into the street and go to the building across from the meeting room. Run when you can, but do not make the guards too suspicious. Go right in the front door of the building -- it saves time and the guards are on patrol instead of just standing there. Go up, and make the sniper hit. Save the game, then start heading back the way that you came from. By now, the anesthetized soldier has probably awakened. When you are exiting the sewers, check through the keyhole of the second door. Watch for the guard (in his underwear) to go back behind the lockers. Open the door in sneak mode, then run onto the subway. The trick for the bonus, as always, is to have no aggression. If you kill anyone besides your target, you may still get the Silent Assassin rating, but you will not get the bonus. Also, you may find it easier to get the Silent Assassin rating on the next level if you keep that sniper rifle with you.
When the level starts, go to the locker area and get your equipment. Wait for the civilians to go to the back of the subway platforms, then run to the first set of stairs leading to the streets. Go to the base of the second set of stairs and wait for another guard to come in and go into to the room where the first guard is located. At that point, exit to the streets. Take a left to the first alleyway, then a right towards another alley. At the end of the alley, take a right toward the wall with an opening. Make sure that the guard that patrols the area in front of the wall is a good distance away, then cross the street. There is an alley to the left. Run down until you get close to the corner, then enter sneak mode and equip the anesthetic. To your left is a guard. Drug the guard, take his clothes, and drag him around the corner. Pick up the sniper rifle and continue to the apartment building. Remember to lower the sniper rifle and walk when you are close to other guards. Shoot the general that is sitting at the table making the drinking motion. Next, walk back to the metro station. If done correctly, you will have more than enough time to finish the level before the guard you took the clothes from wakes up.
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Getting the .22SD pistol
Added on 2003-09-20 at 13:18:37
The .22SD is well hidden in the castle level where you have to kill Hayamoto senior. It is one of the items that is displayed in his museum.
The .22SD does not trigger metal detectors. It is useful in the Basement Killing level.
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Pick locks quicker
Added on 2003-09-20 at 13:18:37
Pick a lock, look at your map, and exit. The lock will be picked.
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Shogon Showdown: Easy Silent Assassin rank
Added on 2003-09-20 at 13:18:37
You will need Anesthetic for this trick. When the level starts, enter the door at the right side of the stairs leading to the courtyard. Walk up the stairs and enter sneak mode. When you reach the first floor, look through the keyhole. When the guard turns, open the door and stay behind a pillar. Note: Walking on the wooden floor makes noise, alerting the guard. Walk on the brown platforms connecting to the pillars to prevent this. Use the Anesthetic to take out the guard, Be careful not to step on the wooden floor. When the guard is unconscious, take his SMG and clothes. Remember not to exit sneak mode during this process. After taking the clothes, walk on the brown platforms and go down the stairs to your left (in sneak mode). When downstairs, take the door to the left. Walk to the next door, open it, and take the key card on the shelf next to you on the right side. Go back the way you came from and move to the lasers. Before deactivating them, save the game and exit sneak mode. Deactivate the lasers, walk past the guards, and move upstairs. Continue to walk upstairs until you reach the fourth floor. Look at the map. There are two women in this area, one moving and one that is not. Move to the woman that does not move. She will give you a key card. After that, go back the way you came from and move upstairs. Deactivate the lasers and move on. There should be three guards. Sneak past the guard standing in the middle of the room and do not allow him to see you, as he will check your ID. Move upstairs and you will see Hayamoto (the target). Wait until he moves towards the window, then put a shot in his head. When you do this, four ninjas will jump down from the ceiling and attack. To avoid the fight, after you kill Hayamoto tun towards him. Grab the key card he is holding and climb through the window. Outside the window is a walkway. Move through it. When you think you have reached the end, jump down. You will reach another walkway. Repeat what was done before and jump down when you reach the end. At the end you will find yourself in the courtyard. Avoid the guards at all costs and go to where you took out the guard with the Anesthetic. Deactivate the lasers again and go through. Move to the right to find stairs leading down. Go down and look at your map. Move down the stairs leading to the museum and get the guidance system. Also take the 22.SD pistol. It is one of the objets in the museum. Afterwards, go to the exit to get a Silent Assassin rank and the M4 rifle, if you do not already have it.
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Terminal Hospitality: Easy Silent Assassin rank
Added on 2003-09-20 at 13:18:37
Use the Anesthetic on any of the cult members outside of the hospital and take his clothes. Get to the basement and shut off the generator. This will turn off the life support for the cult leader, killing him instantly. Then, return to the boat to complete the mission without firing a shot.
Use Anesthetic on one of the guards outside. Walk to the entrance of the hospital. Go in the front door and walk up the stairway on the left. Go into the nurse's office where your equipment is located. You may have to either kill or use Anesthetic on the nurse. Pick the lock, go in, and get the night vision goggles. Enter the next room, change into the doctor's clothes, and pick up the Anesthetic. Walk out of her office and take the elevator on the second floor down to the basement. Save the game. Once you get down to the basement, turn left and go to the consultant's office. Pick the lock, but make sure that there are no guards around. Pick up the scalpel from the storage room. Then, proceed to the room with the generator. Turning it off is an option, but shutting off the lights makes the job slightly easier. Put on the night vision and make your way to the surgery rooms. The cult leader could be in any of them. He is the only patient that is bald, and there are men with orange togas and guns in his room, not doctors. If you have the lights on, you cannot pick the wrong room, or the doctors will report you. Take out your scalpel and kill the cult leader. There will be one door on both ends of the surgery hallway, leading to the stairs. It does not matter which one you go through. Go to the bottom of the stairs and pick the lock. There is a clone at the bottom of the stairs near your boat shooting at you with ballers. Do not follow him when he tries to run from you. He has a trap set in the room he escapes to. Walk calmly back to your boat.
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To enter cheat mode
Added on 2003-09-20 at 13:18:37
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "hitman2.ini" file in the game folder. Add the line "EnableCheats 1" (case-sensitive) to the bottom of the file. Type one of the following case-sensitive codes during game play to activate the corresponding cheat function. Note: Do not type the codes too quickly or they will not be recognized.
[TABLE][ROW][CELL][B]Code[/B][/CELL][CELL][B]Effect[/B][/CELL][/ROW][ROW][CELL]IOIRULEZ[/CELL][CELL]Toggle God mode (US keyboard)[/CELL][/ROW]
[ROW][CELL]IOIRULEY[/CELL][CELL]Toggle God mode (European keyboard)[/CELL][/ROW]
[ROW][CELL]IOIGIVES[/CELL][CELL]All weapons and items[/CELL][/ROW]
[ROW][CELL]IOIEQPWEAP[/CELL][CELL]Full ammunition[/CELL][/ROW]
[ROW][CELL]IOIHITLEIF[/CELL][CELL]Refill health[/CELL][/ROW]
[ROW][CELL]IOISLO[/CELL][CELL]Toggle slow motion enemy death[/CELL][/ROW]
[ROW][CELL]IOIER[/CELL][CELL]Toggle bomb mode[/CELL][/ROW]
[ROW][CELL]IOIHITALI[/CELL][CELL]Enable punching[/CELL][/ROW]
[ROW][CELL]IOILEPOW[/CELL][CELL]Toggle lethal mode[/CELL][/ROW]
[ROW][CELL]IOIGRV[/CELL][CELL]Toggle gravity[/CELL][/ROW]
[ROW][CELL]IOINGUN[/CELL][CELL]All guns act as nail guns[/CELL][/ROW]
[ROW][CELL]IOIPOWER[/CELL][CELL]Toggle megastrength weapons[/CELL][/ROW][/TABLE]
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Level select
Added on 2003-09-20 at 13:18:37
x}N0_e*J#Qr@<8:{7=jf>*Jx_C\3!.q6*dݥnp]! t=hFF`oQA[S2TF7\wUMLp,Z9H)7 -F}sv>b|*@bWXV˾K"7A;c
B'BB3liHڇ=(iF*Gqh~5
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Teleport
Added on 2003-09-20 at 13:18:37
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "keyboard.cfg" file in the game folder. Locate the following group of text
<Mapping Action="CheatMove" Activation="None">
<Key SCode="K_NEXT" Device="Keyboard"/>
</Mapping>
Change the "K_NEXT" text to "K_<key>", where <key> is an uppercase letter. Begin game play and change to third person view or use the sniper scope or binoculars. Press that key and 47 will teleport where the crosshairs are on flat solid ground.
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Silent Assassin ranks
Added on 2003-09-20 at 13:18:37
You can still get a "Silent Assassin" rank on a mission if you are spotted. To get a "Silent Assassin" rank, there has to be nothing in the aggression bar. You can make sure of this by only using chloroform on guards and eliminating the target with just one shot.
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MISSION 5- INVITATION TO A PARTY
Added on 2005-04-14 at 03:50:57
MISSION 5- INVITATION TO A PARTY
======================================================================================

This mission can seem overwhelming at first, because there's so much going on. You
might want to spend a while just watching the various maps and seeing what everybody
does.

Tips-
1. The guards get suspicious of you in the waiter's get-up, but as long as you behave
in a waiterly fashion, they'll almost never sound an alarm on you.
2. Waiters are not allowed upstairs.
3. Guests are not allowed in the kitchen.
4. Your black suit is a great disguise here.
5. The bodyguard disguise is pretty useless, since it doesn't hold up to scrutiny.
6. The actual safe can be any one of 4 safes in the corners of both floors.
7. The Spetznatz agent is labeled as a target, but you don't HAVE to kill him.
8. The ambassador is labeled as a VIP, but you don't HAVE to save him.
9. You're probably wondering if I'm going to mention the secret passage. I'm not. If
you can find it, there's a spare tux and a W2000 sniper rifle out there.


FIRST CHALLENGE- Insertion
---------------------------------
METHOD A- disguise
When you walk up the pier, you'll see a waiter practically screaming, "sneak up on me."
Since this mission's timing is so dependent on NPC movement, there's no way you'll beat
it before he wakes up, so don't bother with the chloroform. Also, since killing him
pooches your chances for Silent Assassin, you might as well just shoot the little snot.

Once he's dead, take his key and clothes, and run over to the weapons drop. Grab all
you need, and head through the door in the southeast corner of the wall. Just make sure
there's no guards to nearby. Head in through the basement. The guards here will get
suspicious when you walk near them, but they'll become unsuspicious as long as you keep
acting in a waiterly manner. They shouldn't give you too much trouble.


METHOD B- disguises are for pansies
Ignore the waiter. Run to the equipment, then run to the northeast door in the outer
wall. Make sure to avoid the nearby guard, and pick the lock on the door. Check the map
to see the position of the soldier inside the wall, and head in. If you were quick, he
should be walking away from you.

Run to the basement door, and then hit sneak. Bring up the map, and switch to the view
of the basement. Follow him along the side of the car, and then head into the little
side room. Hug the northeast corner, until the guard starts to walk away again. Head
around the corner, and into the first room. There's a spare waiter's uniform in there.

If you're feeling especially daring, you can try to sneak upstairs without changing,
but I have yet to be able to pull this off.


METHOD C- the direct approach
Ignore the waiter, and run to the equipment cache. Grab what you need, then run to the
nearby gate. Pick it, and head in. Although fast and easy, this route means you can't
use the poison unless you kill a waiter inside, which is almost impossible to do
quietly. You could also sneak into the basement from either direction and claim the
spare suit there. The bonus to this method is that nobody will get even remotely
suspicious (as long as you don't go into the basement) and you can run as much as you
like.


METHOD D- by invitation only
There is a guest wandering around the west side of the map with an invite in his hand.
If you can dispatch/drug him, you can take his suit (which, as far as the guards are
concerned, is the same as yours) and invitation. The invite will allow you to walk in
the front gate, as long as you aren't carrying any guns. This presents the same
problems as method c, but is much more time consuming, so I'm not sure why anyone
would bother.


SECOND CHALLENGE- Killing the General
-------------------------------------------
METHOD A- they gave you poison for a reason
Once disguised as a waiter, grab a glass of champagne from the kitchen. Pull it out
(luckily, the champagne magically stays in the glass when it's dumped upsidedown inside
47's shirt) and then draw the poison to spike the champagne. Simply walk into the
ballroom and give it to the General. He's such an obliging fellow, he even finds an
out-of-the-way place to die. What a sweetheart! In case you're wondering, he has no
loot, so there's no need to visit his corpse after the fact.


METHOD B- the old-fashioned way
The General occasionally wanders off down the hall for a dalliance with a maid. Wait
in the hall for him and take him down with the silenced pistol. Drag him somewhere out
of sight. This method, unfortunately, sometimes alarms the maid, and I'm sure why it
does sometimes, and why it doesn't others. Alternatively, you can drug the maid before
he gets there, and then kill him, or kill them both.


THIRD CHALLENGE- Securing the briefcase
----------------------------------------------
METHOD A- the early bird gets the worm
The ambassador walks to the safe twice. Once by himself, once escorted by the Spetznatz
agent. This method involves intercepting him the first time he goes there, when there's
no agent around to muck things up. If you get into the room adjacent to his office, and
go in that way, you can take him out in the manner of your choosing. Once he's down,
you can either take the suitcase (if he opened the safe for you) or take the
combination from his body and open it yourself. Alternatively, you can simply shoot him
in the halls (Halls! I said HALLS!) before he reaches the safe room, and loot the
combination.


METHOD B- snuff the competition
The first time you hear that the ambassador has opened the safe, check the map to see
where he is. Wait for the Spetznatz agent to "hold up" the ambassador, and get to the
room adjacent to the room with the safe as fast as you can. Watch the map. Once the
agent has his back turned to you, hit sneak and open the door. You can either sneak up
on him, or shoot him in the back of the head. Wait until the safe door opens, and then
take him down. A bonus here is that you can save the ambassador this way, but the game
doesn't seem to care about that, really. If you do save him, don't worry. He quietly
stays here for the rest of the mission.


METHOD C- with enemies like this
After he kills the ambassador, the Spetznatz agent will leave via the front door. Take
him out in the manner of your choosing. Has the potential to be really sloppy, but
might be your only option if you got held up somewhere.


FOURTH CHALLENGE- Getting out
-----------------------------------
This is, in many ways, the hardest part of the mission. The guards will fire on you
if they see a waiter walking off with the General's suitcase, so you need another
disguise, but what? Ironically, the disguise you need is the black suit you came in
with. If you're still wearing it, then just grab the suitcase and stroll out the front
door.

If not, this is going to get a bit tricky. If your suit is all the way back by the
first waiter, then your options are to try to sneak all the way out through the
basement, (which I've never gotten to work) steal a suit from another guest, (which
means an unnecessary kill) or shoot your way out. Good luck!

If your suit is in the basement, then there's still hope for a stealthy exit. Leave the
suitcase in a quiet room somewhere, and go into the basement. Walk to the room with your
suit, and put it on. Sneaking back upstairs is the hard part. I'd advise sneaking to
the pantry, then watching the map, especially the two guys out by the stairs. When the
time is right, sneak past them, reclaim your suitcase, and head on out.


SILENT ASSASSIN
---------------
This is a very easy mission in which to get Silent Assassin, as long as you can handle
the Fourth Challenge without setting off any alarms, and there are multiple ways. I
recommend using method B for insertion, poisoning the General, and killing the agent
with the wire once the safe is open. It can be done faster if you method C for
insertion, drug the ambassador as he goes to open the safe the first time, shoot the
General (if you're lucky regarding the maid) and then just stroll out. You can also use
the poison on the General, and then wait outside for the agent, and then shoot him.
However, these last two routines are sorta unsatisfying, and will give a very low
stealth score.


THE EASY WAY
------------
The easiest way is to use method C for insertion, method A to get the briefcase, and
then simply killing both the maid and the General in their little tryst room.


LOOT
----
9mm pistol- On some guards, but you really should have one by now, eh?
.54 pistol- On the Spetznatz agent. Didn't I tell you not to bother in mission 2?
SMG- On most guards. If you want one without causing a fuss, there's one in
a locker in the basement room that initially starts with 3 guards in
it. They empty out later in the game, so just walk in as the waiter and
take it.
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St. Petersburg Revisited: Easy completion
Added on 2003-11-22 at 00:32:29
As the level starts, get to the lockers and get the sniper rifle. The rounds for the sniper rifle are nto live rounds and you will not be able to take anybody out with it. Drop the sniper rifle -- this only leaves you the Fiber-Wire to complete the level. Get upstairs and enter the door leading to the sewers. Move throw the sewers and climb up the ladder which led you to the side of the parked truck when playing the St. Petersburg Stakeout level. As you approach Sergei's place, a sniper will attack you. Stand behind a wall and save the game, then quickly cross the street towards the building. Enter through the main door. Enter sneak mode before opening the door. Remain in sneak mode and go upstairs. Turn right and open the door. The sniper should be directly in front of you. Sneak up behind him and finish him off with the Fiber-wire. After the intermission sequence ends, get the sniper rifle lying beside the dead sniper. Run down and exit through the main door. Run back all the way towards the sewers. Do not stop as the Russian Mafia is chasing you. When you reach the ladder leading to the sewers, climb down and run towards the exit. Note: Some Russian Mafia guards are in the sewers. Just ignore them and run past.
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IP_DEBUG 1
Added on 2003-09-25 at 12:04:05
write ip_debug 1 in console and some action will be unlock like jump....etc
these action are used by there first letter .
cheat found by -harry
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Gun collection
Added on 2003-09-20 at 13:18:37
Throughout all the levels you will run into many different types of guns. Whenever you see a gun that you do not already have, pick it up. After you complete the level on which you found the gun, the gun will now be available at your house. You will have ammunition in the room for you to use if desired. However, there are many guns that are too big to carry inside your clothes and therefore must be held in the open. You will not be able to pick up a gun of the same size or greater without dropping the one you are holding. You will find other guns on the same level that you cannot pick up because you are already holding one, and the gun you want is simply too big to conceal. In this case, you will have to decide which gun you want more then finish the level with it. You can always replay that level to get the other gun that was left behind.
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